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Weird Crash

The general place to discuss MOD''ing Freelancer!

Post Wed Jun 13, 2007 6:28 am

Weird Crash

I've been toying around with wrecks recently and I've encountered a very problematic issue. I have 25 wrecks in a system. If I try adding only ONE, the game will freeze while loading the system and my RAM will get slowly filled in. 25, perfect. 26, bang. I only have 110 solars in the system, so it can't be that. I even tried removing other solars to make "space" for my wrecks. No go. I don't really see what could be causing this, other than those are wrecks. Could there be a limit on fuses? (Which I use to make the wrecks)...

I'm pretty much shooting in the dark here, is there anybody who already experienced this?

Post Wed Jun 13, 2007 9:28 am

With the FLGA Mod, there are tons of wrecks in a small zone, and i've gone well above 25.

My recomendation suggestion is
Download FL-Spit, which basicly tells you why FL crashed
Make sure that all the nicknames and such are correct.

Also, how exactly are you doing it?

With FL-Explorer, or are you editing the .ini fiels yourself?

Post Wed Jun 13, 2007 10:50 am

Okay, well, I ripped the system apart and copied it back piece by piece until I found the guilty object. Weirdly, it has no link whatsoever with polycount, the wrecks, or anything like that. I just had an object at the same location as a sun, and moving that sun by 1 on each axis seems to have solved this problem. As to why it only bugged when I had 26 wrecks.... Not a single clue...

Anyways, problem solved, thanks!

EDIT: All my 107 wrecks show up perfectly now

Edited by - FriendlyFire on 6/13/2007 11:50:43 AM

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