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New utility program in the making

The general place to discuss MOD''ing Freelancer!

Post Sat Jun 02, 2007 12:15 am

New utility program in the making

I own/host the "-Clan Space-" server and as a server owner, I've learned there are some things programs can't do for a player so you have to edit the playerfile manually. Well the only program out there that Decodes, allows an edit, then reEncodes the file is called "FLSaveEditor" and the program is nothing short of a disaster. It's uber basic and half the time it never shows the file for you to edit making you go find it and use notepad or something.

Well I grabbed the encrypt/decrypt script that was written in C and with a bit of help, converted it to a coding language I'm good with (GML). Now I have a program that does the same as FLSaveEditor but it works.

I was just wondering if anybody has any suggestions for it. If you needed to easily edit a playerfile for whatever reason, what is a helpful thing to have that I can add?

EDIT:
First version is now complete and it's ready for public testing. If you try it, please give comments on how well it works for you and suggestions of what else you'd like it to be able to do.
Savefile Editor version 1

Edited by - OutlawLeo on 6/4/2007 1:49:57 PM

Post Sat Jun 02, 2007 6:04 am

A tab for browsing through other .ini contents might be nice (if like me you have a memory of only a couple minutes), for things like what lights / engines / base names, etc are.

Good to hear something like this in the making, I'm familiar with the tabbing to notpad and back for saves :p Ioncross also has a save editor, but doing MP saves requires an extra couple steps so this is nice.

Post Sat Jun 02, 2007 2:17 pm

Well making the program open other file types won't be hard at all but if I do that then it makes the program not just for editing player files...


Also, ioncross allows you to edit playerfiles but not directly. It allows you to VIEW it but not actually make changes without using it's limited fields.

Post Sun Jun 03, 2007 1:44 am

just a quick update, ive found that using a normal editor like "write" or "notepad" is alot easier and faster so I'm gonna make this program just open the file after it decrupts it. You can then edit whatever you want and choose to save or not after your done editing.

I'm actually thinking of adding some files with the program that will turn some of the numbers into actual names to make the file more readable, then of coarse it will turn it back into numbers and re encrypt it when your done...

Post Mon Jun 04, 2007 8:14 am

Sounds like a great program. I look forward to seeing it and playing with it.

Requiem: A Total FL Conversion Mod .

Post Mon Jun 04, 2007 12:47 pm

Ok I submitted the first version of the program a couple days ago but it's not being posted so I'll post it here.

Savefile Editor version 1

Please give comments/suggestions as this is only the first of many versions.

Post Tue Jun 05, 2007 6:51 am

Great one m8 iv always wanted one of these to help with the mod im making (which no one knows yet) this will help alot

Post Tue Jun 05, 2007 7:13 am

Perfect, very handy for testing multiplayer mods

Post Tue Jun 05, 2007 10:03 am

glad it's being helpful for you guys. Any suggestions for me/it?

Do you guys think I should back up the default loading folder by one so you can select single or multiplayer easier?

Edited by - OutlawLeo on 6/5/2007 11:05:17 AM

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