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Lightning guns... How do I make one?

The general place to discuss MOD''ing Freelancer!

Dev

Post Wed May 30, 2007 6:29 pm

Well, while waiting for you to re-get your hands on the working source (is there an eta for that?), I suppose I can ask something else. I have this issue where FLServer crashes on me whenever a player leaves (char select screen/logout), which is strange because it happened even before I started tinkering with FLHook's source. I got around it by commenting out this line:

Patch(piServerDLL);

from HkInit.cpp. However, this of course causes me to lose the server.dll hooks, which is kind of a bummer. Furthermore, the hooks themselves do work (for example, putting a ConPrint in ShipDestroyed reliably showed when ships were removed); this means that the addresses probably aren't getting messed up. What's especially odd is that the precompiled 1.5.5 FLHook.dll doesn't give me these issues. I was wondering if you ran into a similar problem (crashing on logout) and might have some insight on the issue.

Edit: so I went and registered at the FL Coder's forum, but didn't think to read the How To Register instructions until afterwards (specifically, I left the signature field blank). Sigh.

Edited by - Dev on 5/30/2007 8:12:28 PM

Post Mon Jun 04, 2007 9:51 am

There you go Dev:

Click here

Dev

Post Mon Jun 04, 2007 1:45 pm

Hotness, thanks.

Post Mon Jun 04, 2007 1:56 pm

Tis very impressive stuff there

Both repair and launching work around - nice

Dev

Post Mon Jun 11, 2007 11:52 pm

w0dk4, in case you don't read that forum often, I posted my simple solution to allow carriers to ferry people between systems (same link). The same concept can also be used to simulate point-to-point hyperspace travel, though if you try to do anything sophisticated you face the wrath of the million special cases (the killer for me was deciding on a protocol for where players should respawn after death).

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