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need some stat advice for capship turrets plz

The general place to discuss MOD''ing Freelancer!

Post Wed May 23, 2007 7:09 am

need some stat advice for capship turrets plz

ok so..im not using this for anything directely yet but i would like some ideas for capship turrets..i dont know the real states (in numbers) yet because i dont mod much, but if you could put your replies into numbers it would help. see if my estimates are right: (they are in 1-5 stars btw)


Primary: damage=4, refire=2, speed=1, range=4 (main anti-battleship turret)
Secondary: damage=3, refire=2, speed=3, range=3 (main anti-cruiser turret)
Teritary: damage=2, refire=2, speed=4, range=3 (main anti- gunboat/VHF turret)
Defence: damage=1, refire=5, speed=5, range=1 (defence anti-fighter turret)
Missile: damage=3, refire=1, speed=4(?), range=4 (main anti-fighter turret)
Flak: damage=2, refire=4, speed=3, range=2 (anti-munition/fighter turret)
Forward Gun: damage=5, refire=1, speed=2, range=5 (anti-capship/station (mission) gun [un-aimable)

tell me wat ya think

Edited by - sona1111 on 5/23/2007 8:10:37 AM

Post Thu May 24, 2007 6:25 pm


Primary: damage=4, refire=2, speed=1, range=4 (main anti-battleship turret)
Secondary: damage=3, refire=2, speed=3, range=3 (main anti-cruiser turret)
Teritary: damage=2, refire=2, speed=4, range=3 (main anti- gunboat/VHF turret)
Defence: damage=1, refire=5, speed=5, range=1 (defence anti-fighter turret)
Missile: damage=3, refire=1, speed=4(?), range=4 (main anti-fighter turret)
Flak: damage=2, refire=4, speed=3, range=2 (anti-munition/fighter turret)
Forward Gun: damage=5, refire=1, speed=2, range=5 (anti-capship/station (mission) gun [un-aimable)

My word Sona, you sure do love Capital Ships.

That table looks pretty good, however I would suggest lowering the range on the missiles to 2, the damage to 2, and the damage of the Flak Cannons to 1.
I always find homing shots to be quite nasty, especially if they are like 88 Flak's Missile/Flak Turrets which can only be dodged by a LF - though I suppose you could balance them to not home in that well, that just makes them seem more like normal Capital Ship guns.

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