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Concerning mooring

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Post Mon Apr 09, 2007 6:32 am

Concerning mooring

Hi, I have put a capship in my mod, which is likely to moor on large moors, but when in my custom system, I can't moor to the docking fixture of my custom planet, though it works with the stations.
I don't have a clue since the docking fixture block in the system .ini has been copied and pasted, but with the right entries changed ("dock_with =" and "base =" I think).
But still when I request landing on the planet, this damn robot tells me my ship is too big -_-

I believe must be an error somewhere around the system file but I'm not sure...

Any help would be appreciated.

Post Mon Apr 09, 2007 8:18 am

Add this text to your SolarArch.ini file:

posted 3/24/2007 10:53 PST
--------------------------------------------------------------------------------
Found something (this could be it):
In SolarArch.ini

[Solar
nickname = docking_fixture
ids_name = 261158
ids_info = 66141
type = STATION
DA_archetype = solar\dockable\space_docking_fixture.3db
material_library = solar\Solar_mat_tink.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 6000
mass = 10000.000000
loadout = docking_fixture
docking_sphere = moor_medium, HpDockMountA, 5.000000
docking_sphere = moor_medium, HpDockMountB, 5.000000
docking_sphere = moor_medium, HpDockMountC, 5.000000
docking_sphere = jump, HpDockMountD, 50.000000
solar_radius = 300
hit_pts = 1500000
fuse = station_boom_fuse, 0.000000, 1
destructible = true

Post Mon Apr 09, 2007 9:47 am

Hm, looks fine, but shouldn't there be something like this:

docking_sphere = moor_large, HpDockMountD, 50.000000

in order to moor a ship designed to use large_moors?
Or should I simply change the ship prop to use med_moors?

Edited by - Nono on 4/9/2007 10:47:38 AM

Post Mon Apr 09, 2007 12:42 pm


docking_sphere = moor_large, HpDockMountD, 50.000000

in order to moor a ship designed to use large_moors?
Or should I simply change the ship prop to use med_moors?


Indeed, a ship with can_use_large_moors will need a moor_large spot on the docking_sphere, if I recall correctly. The one problem with using moor points is that they do not function in multiplayer - you end up having to use something like a "jump" docking_sphere.

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