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Starting Location

The general place to discuss MOD''ing Freelancer!

Post Sat Mar 31, 2007 8:10 am

Starting Location

hey guys, can someone tell me hw to change starting location in Singleplayer And Multiplayer? I tried myself but It didn't worked

Post Sat Mar 31, 2007 2:30 pm

in single player the characters file folder new charater ini
[Pilot
nickname = trent
body = trent
comm = trent
voice = trent_voice
body.anim = Sc_MLBODY_STND_000LV_A_31
thumb = interface\intro\objects\MULTI_blackdragonmale.3db
comm.anim = Sc_comm_body_unfold_female, Sc_headCOM

[Package
nickname = ge_fighter
strid_name = 11051
strid_desc = 11551
ship = ge_fighter
loadout = MP_ge_fighter
money = 2000

[Faction
nickname = new_player
rep_group = co_ic_grp you can do location money rep stating position ship .
if you use this file it will show up on the multi player screen before you log on to the server.
base = Li01_01_Base
Package = ge_fighter
Pilot = trent


Post Sat Mar 31, 2007 2:35 pm

[Player this comes from the exe file this mpnewcharater.ini
name = %%NAME%%
;initial_rep = %%FACTION%% rep or faction
rank = 0

money = 2000 this changes money
;voice = %%VOICE%%
;All must be Trent!
voice = trent_voice

costume = %%BASE_COSTUME%%
com_costume = %%COMM_COSTUME%%

system = %%HOME_SYSTEM%% this changes starting system
base = %%HOME_BASE%% and base
this is your rep now if edit this file it not show when you see the start screen
only when the player gets on the server will he know where he is and how much money he has
house = 0, li_n_grp
house = 0, li_lsf_grp
house = 0, li_p_grp
house = 0, br_n_grp
house = 0, br_p_grp
house = 0, ku_n_grp
house = 0, ku_p_grp
house = 0, rh_n_grp
house = 0, rh_p_grp
house = 0, co_alg_grp
house = 0, co_be_grp
house = 0, br_m_grp
house = 0, co_nws_grp
house = 0, co_hsp_grp
house = 0, co_ic_grp
house = 0, co_khc_grp
house = 0, co_kt_grp
house = 0, rh_m_grp
house = 0, co_me_grp
house = 0, co_ni_grp
house = 0, co_os_grp
house = 0, co_rs_grp
house = 0, co_shi_grp
house = 0, co_ss_grp
house = 0, co_ti_grp
house = 0, co_vr_grp
house = 0, fc_bd_grp
house = 0, fc_b_grp
house = 0, fc_c_grp
house = 0, fc_fa_grp
house = 0, fc_g_grp
house = 0, fc_gc_grp
house = 0, fc_h_grp
house = 0, fc_j_grp
house = 0, fc_lh_grp
house = 0, fc_lr_grp
house = 0, fc_lwb_grp
house = 0, fc_m_grp
house = 0, fc_ou_grp
house = 0, fc_rh_grp
house = 0, fc_or_grp
house = 0, fc_u_grp
house = 0, fc_x_grp
house = 0, gd_gm_grp
house = 0, fc_uk_grp
house = -0.65, fc_n_grp
house = -0.65, fc_ln_grp
house = -0.65, fc_kn_grp
house = -0.65, fc_rn_grp
house = 0, fc_ouk_grp
house = 0, fc_q_grp
house = 0, fc_f_grp
house = 0, gd_im_grp
house = 0, gd_z_grp
house = 0, gd_bh_grp

;Li02
visit = 2745692751,1
;Li03
visit = 2208818767,1
;Li04
visit = 2745633359,1
;Br01
visit = 2945966082,1
;Br02
visit = 2409077762,1
;Br03
visit = 2945943554,1
;Br04
visit = 2409063426,1
;Br05
visit = 2945937410,1
;Br06
visit = 2409040898,1
;Rh01
visit = 2281145474,1
;Rh02
visit = 2818046082,1
;Rh03
visit = 2281172098,1
;Rh04
visit = 2817982594,1
;Rh05
visit = 2281116802,1
;Ku01
visit = 3013596745,1
;Ku02
visit = 2476714569,1
;Ku03
Visit = 3013590601,1
;Ku04
visit = 2476692041,1
;Ku05
visit = 3013559881,1
;Iw01
visit = 3146760779,1
;Iw02
visit = 2609888843,1
;Iw03
visit = 3146754635,1
;Iw04
visit = 2609858123,1
;Iw05
visit = 3146732107,1
;Iw06
visit = 2609851979,1

%%PACKAGE%%

Post Sat Mar 31, 2007 8:50 pm

One thing I've puzzled over was the obvious difference between SP, OSP and MP.
SP & OSP involve "the end" of the story line, where MP completely bypasses all that. The exception is that in the "Vanilla" version of the MP server, some of the story line gates, holes and systems are "locked" back up and you cannot access them (even if you can still find them) .
What I've got to figure out is how to edit the MP gates and holes so they're all unlocked. I know...I know..there are tutorials on them...BUT let's be honest about this. From what I've read in some of those tutorials have left me more confused about it and clear headed. So, I'm not going to muck about something I don't have a clear guidance on.

Post Sun Apr 01, 2007 12:55 am

It's so easy it hurts. Just add a ; in front of the gate you want open in MP. Restart the server and there you go but do a player wipe before you do this. Best to have all this sorted before you start a server.

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