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system jumps?

The general place to discuss MOD''ing Freelancer!

Post Tue Mar 27, 2007 12:07 pm

system jumps?

I think I have the code right, but when I do the jump in test, the game and server crashes. Is there any other files besides the two system files I need to fiddle with?

;===============/ SYSTEM JUMPS /=================

;to Corellia
[Object
nickname = Coruscant_to_Corellia_jump_01
ids_name = 459728
pos = 100000, 0, -5000
rotate = 0, 0, 0
Archetype = jump_buoy
msg_id_prefix = gcs_refer_system_Li01
ids_info = 1
visit = 1
goto = Corellia, Coruscant_to_Corellia_jump_01,
gate_tunnel_bretonia


;============/ JUMP /=============
;to Coruscant
[Object
nickname = Corellia_to_Coruscant_jump_01
ids_name = 459728
pos = 130000, 0, 40000
rotate = 0, 72.8973, 0
Archetype = jump_buoy
msg_id_prefix = gcs_refer_system_Li01
ids_info = 1
visit = 1
goto = Coruscant, Coruscant_from_Corellia_jump_01,
gate_tunnel_bretonia

Post Tue Mar 27, 2007 12:14 pm

Hm...been about 2 years since I last did this, but shouldn't it be "to" instead of "from"?

Post Tue Mar 27, 2007 12:17 pm

I'll give it a try, thanks.

Post Tue Mar 27, 2007 12:25 pm

Well that fixed it, Thanks. One other question, How do I change the name listed on the map for the jump?

Post Tue Mar 27, 2007 12:51 pm

If you mean what I think you mean, open up the DLL file for your mod and search for the ids_name number, which in this case is 459728. Change it to what you wish it to show as, and should be done.

Unless you mean something else

Post Tue Mar 27, 2007 12:53 pm

I believe that is what I was looking for, thanks.

F!R

Post Tue Mar 27, 2007 10:06 pm

... does your jump_buoy have the proper hardpoints?

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