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how do i make the osiris show up in manhatten
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osiris is supposed to be liberty base 15 its near zone 21 . every where theres an instance for the osiris to show up in the sdk it says this
[zone
nickname = Zone_St01_Osiris_path_exclusion
pos = 25289, 0, -20155
rotate = 0, 65, 0
shape = BOX
size = 500, 500, 25000
this was taken from story line one st01 the same this is in manhatten but theres room files for the osiris in the sdk but its supposed like i said liberty base 15
[zone
nickname = Zone_St01_Osiris_path_exclusion
pos = 25289, 0, -20155
rotate = 0, 65, 0
shape = BOX
size = 500, 500, 25000
this was taken from story line one st01 the same this is in manhatten but theres room files for the osiris in the sdk but its supposed like i said liberty base 15
this mod script is what i use to make the osiris appear in omicron alpha
<data file="data\ships\loadouts_special.ini" method="append">
<source>
[Loadout
nickname = Battleship_Osiris_nocloak
archetype = or_osiris
equip = infinite_power
equip = ge_s_scanner_02
equip = ge_s_tractor_01
equip = ge_lb_engine_01, HpEngine01
equip = sfx_rumble_battleship, HpFX02
equip = li_battleship_missile_turret01, HpTurret_OM_01
equip = li_battleship_missile_turret01, HpTurret_OM_02
equip = li_battleship_missile_turret01, HpTurret_OM_03
equip = li_battleship_missile_turret01, HpTurret_OM_04
equip = li_battleship_turret01, HpTurret_O1_01
equip = li_battleship_turret02, HpTurret_O2_01
equip = li_battleship_turret03, HpTurret_O3_01
equip = li_battleship_turret03, HpTurret_O3_02
equip = li_battleship_turret04, HpTurret_O4_01
equip = li_battleship_turret04, HpTurret_O4_02
equip = li_battleship_turret04, HpTurret_O4_03
equip = li_battleship_turret04, HpTurret_O4_04
equip = LargeWhiteSpecial, HpHeadLight01
equip = SlowLargeBlue, HpRunningLight01
equip = SlowLargeBlue, HpRunningLight02
equip = SlowLargeBlue, HpRunningLight03
equip = SlowLargeBlue, HpRunningLight04
equip = SlowLargeBlue, HpRunningLight05
equip = SlowLargeBlue, HpRunningLight06
equip = SlowLargeBlue, HpRunningLight07
equip = SlowLargeBlue, HpRunningLight08
equip = SlowLargeBlue, HpRunningLight09
equip = SlowLargeBlue, HpRunningLight10
equip = SlowLargeBlue, HpRunningLight11
equip = SlowLargeBlue, HpRunningLight12
equip = SlowLargeBlue, HpRunningLight13
equip = SlowLargeBlue, HpRunningLight14
equip = SlowLargeBlue, HpRunningLight15
equip = SlowLargeBlue, HpRunningLight16
equip = SlowLargeBlue, HpRunningLight17
equip = SlowLargeBlue, HpRunningLight18
equip = SlowLargeBlue, HpRunningLight19
equip = SlowLargeBlue, HpRunningLight20
</source>
</data>
<data file="data\ships\loadouts_special.ini" method="append">
<source>
[Loadout
nickname = Battleship_Osiris_nocloak
archetype = or_osiris
equip = infinite_power
equip = ge_s_scanner_02
equip = ge_s_tractor_01
equip = ge_lb_engine_01, HpEngine01
equip = sfx_rumble_battleship, HpFX02
equip = li_battleship_missile_turret01, HpTurret_OM_01
equip = li_battleship_missile_turret01, HpTurret_OM_02
equip = li_battleship_missile_turret01, HpTurret_OM_03
equip = li_battleship_missile_turret01, HpTurret_OM_04
equip = li_battleship_turret01, HpTurret_O1_01
equip = li_battleship_turret02, HpTurret_O2_01
equip = li_battleship_turret03, HpTurret_O3_01
equip = li_battleship_turret03, HpTurret_O3_02
equip = li_battleship_turret04, HpTurret_O4_01
equip = li_battleship_turret04, HpTurret_O4_02
equip = li_battleship_turret04, HpTurret_O4_03
equip = li_battleship_turret04, HpTurret_O4_04
equip = LargeWhiteSpecial, HpHeadLight01
equip = SlowLargeBlue, HpRunningLight01
equip = SlowLargeBlue, HpRunningLight02
equip = SlowLargeBlue, HpRunningLight03
equip = SlowLargeBlue, HpRunningLight04
equip = SlowLargeBlue, HpRunningLight05
equip = SlowLargeBlue, HpRunningLight06
equip = SlowLargeBlue, HpRunningLight07
equip = SlowLargeBlue, HpRunningLight08
equip = SlowLargeBlue, HpRunningLight09
equip = SlowLargeBlue, HpRunningLight10
equip = SlowLargeBlue, HpRunningLight11
equip = SlowLargeBlue, HpRunningLight12
equip = SlowLargeBlue, HpRunningLight13
equip = SlowLargeBlue, HpRunningLight14
equip = SlowLargeBlue, HpRunningLight15
equip = SlowLargeBlue, HpRunningLight16
equip = SlowLargeBlue, HpRunningLight17
equip = SlowLargeBlue, HpRunningLight18
equip = SlowLargeBlue, HpRunningLight19
equip = SlowLargeBlue, HpRunningLight20
</source>
</data>
this is what i copied off h1 in my mod
[Object
nickname = Hi01_02
pos = 42776, 0, -7431
ids_info = 591864
; ids_info2 = 591865
behavior = NOTHING
pilot = pilot_solar_hardest
dock_with = Hi01_02_Base
base = Hi01_02_Base
reputation = fc_or_grp
rotate = 0, 0, 0
archetype = o_osiris
ids_name = 197409
loadout = Battleship_Osiris_nocloak
difficulty_level = 10 so i just have to find the ids for liberty 15 ahh forget about it any way to much work
[Object
nickname = Hi01_02
pos = 42776, 0, -7431
ids_info = 591864
; ids_info2 = 591865
behavior = NOTHING
pilot = pilot_solar_hardest
dock_with = Hi01_02_Base
base = Hi01_02_Base
reputation = fc_or_grp
rotate = 0, 0, 0
archetype = o_osiris
ids_name = 197409
loadout = Battleship_Osiris_nocloak
difficulty_level = 10 so i just have to find the ids for liberty 15 ahh forget about it any way to much work
Richard it's easy enough bud, you already have a loadout for it, you just need to find out where to locate it in Li01.
[Object
nickname = Li01_15
ids_name = 217114
pos = 64810, 235, 18400
rotate = 0.85, 0, 0.35
Archetype = o_osiris
ids_info =
base = Li01_15_base
dock_with = Li01_15_base
voice = atc_leg_m01
space_costume = pl_male4_head, pi_orillion_body
reputation = fc_or_grp
behavior = NOTHING
difficulty_level = 10
loadout = Battleship_Osiris_nocloak
pilot = pilot_solar_hard
The ids_name is the one they use in game, saves you from adding it to another DLL.
Pos & rotate are from the M11.ini, although the rotate is actually called orientation in it and has 4 numbers rather than the 3 of rotate, you may have to alter the rotate as I don't know how that will look in game.
I don't have a base infocard number for the osiris but I think there is one in the DLLs.
The space_costume is Orillion himself.
Li01_15_Base has market and mBases entries, but it doesn't have a commodities dealer nor does it do missions.
**shuffles of with a new headache**![](smilies/icon_smile_wink.gif)
[Object
nickname = Li01_15
ids_name = 217114
pos = 64810, 235, 18400
rotate = 0.85, 0, 0.35
Archetype = o_osiris
ids_info =
base = Li01_15_base
dock_with = Li01_15_base
voice = atc_leg_m01
space_costume = pl_male4_head, pi_orillion_body
reputation = fc_or_grp
behavior = NOTHING
difficulty_level = 10
loadout = Battleship_Osiris_nocloak
pilot = pilot_solar_hard
The ids_name is the one they use in game, saves you from adding it to another DLL.
Pos & rotate are from the M11.ini, although the rotate is actually called orientation in it and has 4 numbers rather than the 3 of rotate, you may have to alter the rotate as I don't know how that will look in game.
I don't have a base infocard number for the osiris but I think there is one in the DLLs.
The space_costume is Orillion himself.
Li01_15_Base has market and mBases entries, but it doesn't have a commodities dealer nor does it do missions.
**shuffles of with a new headache**
![](smilies/icon_smile_wink.gif)
8 posts
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