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Removing thruster smoke, rep hack common dll

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Post Sun Feb 11, 2007 5:16 am

Removing thruster smoke, rep hack common dll

Hi.
I tried to remove that smoke from thruster effect and...couldn't. I thought it would be easy, but...

Removing "textures = fx\smoke.txm" from
[VisEffect}
nickname = gf_ge_s_thruster_01
alchemy = fx\equipment\gf_ge_s_thruster_01.ale
effect_crc = -130606767
textures = fx\planetflare.txm
textures = fx\smoke.txm <----- was removed

in E:\Freelancer\DATA\FX\EQUIPMENT\equipment_ale.ini suprisingly to me didn't give any results.
Any ideas, please?

And what is the addres of rep hack limit in common dll?(not the limit of affiliation(listed in limit breaking 101) but the one
that enables to be affiliated more than 0.9)?
I guess I saw it somewhere but just didn't find this time...spent much time trying.

Help is much appriciated.
Thanks.

P.S.
I tried to find out what do constants in comstants.ini mean, but the page is gone.
This one:
http://www.lancersreactor.com/t/forum/t ... er&M=False
Anyone remembers anything about it???


Edited by - Vital on 2/11/2007 5:28:39 AM

Post Mon Feb 12, 2007 4:17 am

A bit unpolite... Anybody can help me, please?

Dev

Post Mon Feb 12, 2007 4:42 pm

It may be that the smoke texture from smoke.txm is cached by name in Freelancer, much like how materials and models are cached by name. If so, any .ale effect that uses smoke.txm will potentially introduce the smoke textures to the game, so they will be used with the thruster effect even if you remove "textures = fx/smoke.txm". To experiment with this, try removing that line from every _ale.ini file and see if the smoke disappears from your thruster. However, even if it does work this probably isn't what you want, so if that does remove the effect, undo all of your changes and open up fx\equipment\gf_ge_s_thruster_01.ale in a hex editor. Search for "smoke" (or something like it) and change every instance so that the game gets confused (specifically, replace a letter, like "smore" ). Either the game will crash or, more likely, part of the thruster effect will be missing. If this screws up the effect more than you intended, only replace some of the "smoke" instances and see what happens in-game. It's really not that much work; just play around with it a bit and you might get some interesting results.

Edit: Smiley attack. Also, I don't have an answer for the 0.9 rep limit... I don't recall ever seeing that posted, but of course I don't see everything.

Edited by - Dev on 2/12/2007 4:44:27 PM

Post Tue Feb 13, 2007 7:17 am

Oh thanks, I've finally been heard.
Thanks for suggestion.
I'll try it, maybe.
I tried to give it some engine's .ale, and it worked without smoke.
So I think simply giving it civilian fighters engine effect .ale will work this out.
It looks very similar to thruster flame.
But a problem can happen, they can be not long enough(when thrust is on, effect will be like stopped engine flame, but needed full speed engine flame appearance).
So, is there any way to make custom engine effect(using ini) and adjust it's flame lenth? I hope yes, I never tried editing this files, maybe "secret to engine flames" tutorial can help. And I'll surely try hex editing.

And what is "instance"? What is it?

About reputation.
It seems to me it's been made. I'll try to search again
I've found some values like 0.9 (guess it's more properly to say 0.9f) in common.dll and content.dll using XVI32.
Will play around with them if have time and see what happens.
Currently 2 didn't work.
About 7 are left, will try.

Maybe you Dev could make a miricle again?
We know you can.

Post Thu Feb 22, 2007 11:33 am

Well, looked through common.dll, content.dll, freelancer.exe, server.dll, fl server.exe
and changed all the 0.9, -0.91, -0.9, 0.91 I've found to 1.0 and -1.0.
I did'nt find any rep over 0.9 or lower 0.9(0.91) changes effects.
I also didn't notice any other changes in the game.
I was testing it in MP.
(No results except listed in limit breaking 101 topic.)
So, no rep over 0.9, or did I miss something?
(Don't mean affiliation limit, mean rep itself, going like 0.95 or0.98)

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