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Dockable Flyable Ships

The general place to discuss MOD''ing Freelancer!

Post Tue Jan 30, 2007 8:25 pm

Dockable Flyable Ships

Is there anyway that someone would be able to dock on a ship that is being flown. Even if it'll crash the server if the mothership blows up is there anyway?

Post Wed Jan 31, 2007 3:42 am

I don't think you could get that one to work. You could try copying the docking entries of the solar li dreadnaught and add it to the shiparch one.
But, you would still need the "dock_with =" and "base =" in the actual system in order for it to work.

Post Thu Feb 08, 2007 4:52 am

I asked this a while ago i dont think many people understood, i said things like carrier so yeah... but i got the general impression it wouldn't work.

SO SAYS TEH HAPZORZ!!!

Post Thu Feb 08, 2007 6:50 am

lets say it this way
i could imagine that it is possible to create this with the integration of a custom dll which does create "virtual bases" and link them with a player id

but this is pure theory atm

Post Thu Feb 08, 2007 9:50 am

yes that was actually a pet theory of my own as well... it would need a lot of randomly chosen bases or randomly chosen equipment ect., within limits so people dont land a billion times to get a titan and nomad stuff and class 10 sheild...

SO SAYS TEH HAPZORZ!!!

Post Thu Feb 08, 2007 11:24 am

maybe this would be worth looking into, does sound like it would work.

www.mod.pff-clan.us

Openlancer

Post Thu Feb 08, 2007 3:28 pm

me a n00b no idea how to do it...

SO SAYS TEH HAPZORZ!!!

Post Thu Feb 08, 2007 3:49 pm

what about the orbiting planets trick? maybe this could be applied to ships using the hp child = bit, im just going on what i know works well and what could work well

i suppose a test so to speak would be to use to planets, make them destructible and see if both go boom, then a further test would be if the first one was a success, would be to add docking ring to one of them, make that invincible, then destroy the other planet as normal and see if a player that was pre-docked there, crashes a server.

integrating a dll would be sort of tricky as theirs all the CRC's etc to check.

www.mod.pff-clan.us

Openlancer

Post Fri Feb 09, 2007 1:36 am

ill work on this as soon i find some free time

Post Sat Feb 10, 2007 6:35 pm

One theory I've yet to test is a carrier class ship without a sur file.
But in this case, to "dock" with this particular ship...
you don't actually dock with it...but rather you enter formation with the ship instead. (a matter of adjusting the formation tolerances for only that ship so the fighters that go into formation with it acutally dissapear within the hull of the ship)
Perhaps this is where a "phantom_physics = true" would come in handy for a carrier that does have a sur file.
Even to take it as far as breaking it down to destructable sub-components where you have a specialized "docking bay" that is part of the carrier.

You could make the carrier exceptionally large so the fighters can form up with it well within it's hull.

Post Mon Feb 12, 2007 2:14 am

I would hope that there would also be a way for the player flying the ship to deny access to players if he/she didn't eant certain people to dock there.
The only problem I see with the formation theory is that you wouldn't be able to nuy ships or equipment then.
It would also be an awesome idea to make a bar so you could do missions for whatever faction the player owning the ship was allied with.

Post Mon Feb 12, 2007 7:37 pm

Making a "base" player flyable is an impossibility for the present time being, I'm afraid to say.
But, given enough time for the bright minds that come an go through here, I am certain that even this will be figured out.

As far as denying anybody from docking (entering formation) with this concept, it's a simple matter of being allowed to "group" with the carrier.
Nobody can form up with another ship unless they're in a group.
(speaking of multiplayer)

Post Mon Feb 12, 2007 8:47 pm

not nessesarily flyable. and if someone suggested orbiting bases, i have been told it doesn't work. if you made docking ports in the stations orbit it would work. fascinating. although the ports would move as well... and you would dock in a random peice of space... disregard that.

AVAST! HERE BE GEEKY PIRATE HUMOR!

A=πarr²
/ /
pi symbol...
me so clever...

Edited by - lancerlover on 2/12/2007 8:47:37 PM

Post Tue Feb 13, 2007 6:26 am

not impossible... just very hard to do

Post Tue Feb 13, 2007 6:37 am

moving (rotating) bases do work, but docking with them is problematic to say the least - undocking is easy enough though, and certainly not 'very hard' to accomplish

lancerlover - i can never make heads or tails from what you're saying; i certainly hope you never write any tutorials. and i wish a moderator would remove all your ugly sigs

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