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[LOD entries

The general place to discuss MOD''ing Freelancer!

Post Sun Jan 28, 2007 9:15 am

[LOD entries

I'm trying to remove some weapons from weapon_equip.ini, but I can't figure out which weapon these [LOD entries belong to. Do they belong to the weapon above them, or to the weapon below them?

----------------------------

[Munition
nickname = li_battleship_turret04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 850
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun
nickname = li_battleship_turret04
ids_name = 263382
ids_info = 264382
DA_archetype = equipment\models\turret\li_turret04.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 4800
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 50000
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 0.800000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_battleship_turret04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true

[LOD
obj = Root
LODranges = 0, 450

[LOD
obj = barrel
LODranges = 0, 500

[Motor
nickname = li_battleship_flak_turret01_motor
lifetime = 1
accel = 166.666702
delay = 0

[Explosion
nickname = li_battleship_flak_turret01_explosion
effect = li_flakcannon01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 200
hull_damage = 3500
energy_damage = 0
impulse = 0

[Munition
nickname = li_battleship_flak_turret01_ammo
explosion_arch = li_battleship_flak_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_capship
detonation_dist = 4
lifetime = 5
Motor = li_battleship_flak_turret01_motor
force_gun_ori = false
const_effect = li_flakcannon01_proj
HP_trail_parent = HPExhaust
seeker = DUMB
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun
nickname = li_battleship_flak_turret01
ids_name = 263383
ids_info = 264383
DA_archetype = equipment\models\turret\li_turret04b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 4800
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 83.300003
toughness = 1.600000
flash_particle_name = li_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_battleship_flak_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true

Post Sun Jan 28, 2007 9:43 am

above

Edited by - Cold_Void on 1/28/2007 9:43:04 AM

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