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Problem adding ships

The general place to discuss MOD''ing Freelancer!

Post Thu Jan 25, 2007 5:51 am

Problem adding ships

we've got some problem with we mod .
I've set the LIBERTY BATTLESHIP LIBERTY CRUISER and some other ship(all models from the original game) as player controled ship. It works fine in SP,but in the MP with FL1.1 patch, the flserver will say "Possible cheating detected (Ship Related) by f(ab20afa6-94369d1f-15259620-9b63f06b)"and kick those player who launched with those ship. I used the same may to add some ship that not from the original game and the flserver will say nothing.
Does anyone got some idea to fix it?

Edit - No all caps in the subject, its shouting.

Edited by - Finalday on 1/25/2007 10:00:24 AM

Post Thu Jan 25, 2007 7:55 am

Well I get that with Rheinland Cruiser and Gunboat. I haven't yet messed with fixing it. But I suppose you would make a whole new ship arch and make the gunboat and cruiser as a "new ship". By which I mean go into the shiparch.ini and make a whole new ship and add the ship you want even though it is already in the game. So you'll have onethat the NPC would use and one that the player would use. However I don't know if it would work becuase I haven't done it myself.

Another way it not to patch your server to 1.1, I've tried that and it works for me.

QuEsTiOn AsKeR
Last Hope MOD
Last Hope Forums

Post Fri Jan 26, 2007 3:42 am

we have make the ships as a new ship. but flserver also say cheat.

we try to use the Freelancer Model Cloner to clone the model, but the model we exported can't be read by HardPointEditor. the HardPointEditor can't seem the cmp file has lost all it's hardpoint and it's model.

help please ,thanks a lot.

Post Fri Jan 26, 2007 8:00 am

recheck the hardpoints - maybe its just a typo error of the equipment used on those ships

Post Sat Jan 27, 2007 4:27 am

we've checked it out carefully,but i got nothing. And in the last attempt, i even just copy the MAT and CMP and rename them to use in the shiparch.ini. but the flserver still say Cheat detected...

Post Sat Jan 27, 2007 8:02 am

have you checked the engines and already pre mounted things on the ship? sometimes FL will say cheat detected because you may be using a power plant used by a NPC

www.mod.pff-clan.us

Openlancer

Post Fri Feb 09, 2007 2:05 am

ok, we fix the problem. my firend set price = 155000000 in Goods.ini

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