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what would this do if i put this in thuko

The general place to discuss MOD''ing Freelancer!

Post Mon Jan 22, 2007 5:12 pm

what would this do if i put this in thuko

[Zone
nickname = Zone_EW07_pop_ambient_01
pos = -12623, 0, 7100
rotate = 0, 0, 0
shape = SPHERE
size = 7889
comment = Ambient Pop
sort = 51
toughness = 4
density = 3
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
population_additive = false
faction_weight = fc_n_grp, 1
faction_weight = fc_or_grp, 1
encounter = area_nomads_m13, 4, 0.100000
faction = fc_n_grp, 0.800000
encounter = area_nomads, 4, 0.100000
faction = fc_n_grp, 0.800000
encounter = area_defend, 4, 0.100000
faction = fc_or_grp, 0.800000
i created this a couple of minutes ago with freelancer explorer and i wanna throw it thouko would this do anything?

Post Tue Jan 23, 2007 8:15 am

You'll only have nomads flying around as the Order don't have any ships in the faction_prop.ini to use in encounters.

Nice to see FLE still does encounters as crap as ever.

**shuffles of with a new headache**

Post Tue Jan 23, 2007 8:30 am

i allready done it . my mod has the order in there all i had to do was create the ecounter in freelancer explorer then cut and paste it to ku 07 [Zone
nickname = Zone_Ku07_pop_ambient_01
pos = -58065, 0, 32503
rotate = 0, 0, 0
shape = SPHERE
size = 35344
comment = Ambient Pop
sort = 51
toughness = 19
density = 3
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
population_additive = True
faction_weight = fc_n_grp, 10
faction_weight = fc_or_grp, 10
encounter = area_nomads, 19, 0.2500000
faction = fc_n_grp, 1.000000
encounter = area_nomads_m13, 19, 0.2500000
faction = fc_n_grp, 1.000000
encounter = area_defend, 19, 0.2500000
faction = fc_or_grp, 1.000000 thats all i had to do and get rid of stuff i didnt need

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