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Flight physics

The general place to discuss MOD''ing Freelancer!

Post Sun Dec 31, 2006 5:38 am

Flight physics

1.For a huge custom ship I have copied and altered the entry for the patriot in the shiparch.ini, But so it is also as manouverable as the patriot but I wnat it´s handling to be like a battleshi (yes, it is one). so what do I have to change.
2. In turret view I´m inseide the ship (looks weird), but I can´t find an entry for that.

Post Sun Dec 31, 2006 7:19 am

The larger the mass, the slower the turning/manuvering, change the mass to 100000.00000 and it should respond in kind.

and this is for the Osirus -

steering_torque = 250000000.000000, 250000000.000000, 250000000.000000
rotation_inertia = 2540999936.000000, 25806999552.000000, 638700032.000000
angular_drag = 4000000000.000000, 4000000000.000000, 4000000000.000000

It will behave as a battle ship then



Edited by - Finalday on 12/31/2006 7:24:43 AM

Post Sun Dec 31, 2006 8:29 am

Cockpit view is set by this line in the shiparch

cockpit = cockpits\civilian\civilian.ini

u need to create a ini file and (well i do at least) put it in the same folder as the ship u created and then change these values

[TurretCamera
tether = 0, 15, 110

where 110 is the distance away from the centre of ur ship. Best play around with figures to see what get's u the best view. But the largest ship i have have a tether of 0, 15, 130.

Go back to ur shiparch entry and change the line to that of your ship

cockpit = ships\yourshipnamehere\yourshipnamehere.ini

Should work swimingly for you

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Post Mon Jan 01, 2007 10:45 pm

Thanks, physics work perfect now.

Post Tue Jan 09, 2007 4:09 am

Something else turned up now. When I turn upwards or downwards the ship rotates round its x-axis, but only in external view. And in backview ("v" key), the camera is still inside the ship

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