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Trading causes ban

The general place to discuss MOD''ing Freelancer!

Post Sun Dec 24, 2006 2:49 pm

Trading causes ban

I've added some ships to the vanilla freelancer. specifically the Armored Transport, CSV, and some others not normally available in game.

When an unmodded player attempts to trade with one of the modded ships the modded player gets banned if he receives too many nanobots or shield bats.

I reduced the number of max bots/bats on these ships but apparently the unmodded player files don't recognize that and still transfer more bats/bots than would normally be allowed. This results in the modded player getting nailed for having too many regens.

Is there a fix for this or do i HAVE to make them have normal caps on regens?

Max cap is set on both the client and server files so it seems to be related to the unmodded player's files.

Post Sun Dec 24, 2006 3:04 pm

are you using a server operator such as ioncross? if so youll need to edit some of th game files to make it work i think


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