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Commodity Icons

The general place to discuss MOD''ing Freelancer!

Post Tue Nov 14, 2006 5:30 am

Commodity Icons

I've been searching the forums for any tutorial/explanation post or anything to show me how in the world I can make a commodity icon available. I only found Ospey's ship icon tutorial. I thought that for commodities icons, the way of doing it should be similar so I've followed the tutorial step by step and triple checked everything. When I go in game and scrol down the commodity list, right before it reaches the new commodity spot the game crases to desktop. I've looked into FLSpew and this is what I found:

C:\work\builds\dalibs\dalibs-build\build\Src\RendComp\VMesh\VMPartArch.cpp(697) : NOTICE:General: VMESH: couldnt find material <- many lines of this kind followed by numbers wich I tend to believe they are values I entered with the UTF Editor.

Help please.

Post Tue Nov 14, 2006 5:38 am

Also, in Goods.ini for any commodity I find this type of lines:

msg_id_prefix = gcs_gen_commodity_cardamine

Now in a new commodity's case, what should I put after the "=" ?

I read one of Accushot's posts about this and his words were: "Too advanced to change in this tutorial"

Post Tue Nov 14, 2006 6:38 am

you'll have to use an existing gcs message- these are pointers to sound files describing the good. ex: "we're going to (gcs destination) with a load of (gcs goods) blah blah blah"

the material message sounds like you flubbed up part of the icon-making; let me break it down for you(i need to write a new tutorial for it...since the new methods are so simple compared to the oldy old one)

1. make a 64X64 texture, saved in .TGA
2. open modelcloner and rename an icon - i like to use the native freelancer naming style wherever possible, so data.equipment.icon.blank data.goods.icon.blank etc - this is just good form. rename the material here (which is in the vmesh, which is why we need this dandy tool) and lastly..
3. open the file with UTFedit, and _rename_ your materials- this means all three references - the material-texture's name, the material's-dt_name, and the material's name in the library. i think this is the step you've messed up.


Edited by - Cold_Void on 11/14/2006 6:39:16 AM

Edited by - Cold_Void on 11/14/2006 8:20:53 AM

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