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Damage vs Shield Type

The general place to discuss MOD''ing Freelancer!

Post Tue Oct 24, 2006 5:54 pm

Damage vs Shield Type

Hypothetically speaking can you server side only change shield busters to be like nomads in that they do the same damage to every shield type? I know you'd just remove the weapon type like it is on the nomad but is that client side or server or both?

Edited by - Chessalavakia on 10/24/2006 7:14:14 PM

Post Tue Oct 24, 2006 7:23 pm

You could change WeaponModDB.ini to read like this, but I think it would have to be changed on both ends client/server.

[WeaponType
nickname = W_Pulse01
shield_mod = S_Graviton01, 1.000000
shield_mod = S_Graviton02, 1.000000
shield_mod = S_Graviton03, 1.000000
shield_mod = S_Molecular01, 1.000000
shield_mod = S_Molecular02, 1.000000
shield_mod = S_Molecular03, 1.000000
shield_mod = S_Positron01, 1.000000
shield_mod = S_Positron02, 1.000000
shield_mod = S_Positron03, 1.000000

[WeaponType
nickname = W_Pulse02
shield_mod = S_Graviton01, 1.000000
shield_mod = S_Graviton02, 1.000000
shield_mod = S_Graviton03, 1.000000
shield_mod = S_Molecular01, 1.000000
shield_mod = S_Molecular02, 1.000000
shield_mod = S_Molecular03, 1.000000
shield_mod = S_Positron01, 1.000000
shield_mod = S_Positron02, 1.000000
shield_mod = S_Positron03, 1.000000

[WeaponType
nickname = W_Pulse03
shield_mod = S_Graviton01, 1.000000
shield_mod = S_Graviton02, 1.000000
shield_mod = S_Graviton03, 1.000000
shield_mod = S_Molecular01, 1.000000
shield_mod = S_Molecular02, 1.000000
shield_mod = S_Molecular03, 1.000000
shield_mod = S_Positron01, 1.000000
shield_mod = S_Positron02, 1.000000
shield_mod = S_Positron03, 1.000000

"It doesn’t matter what universe you’re from. That’s got to hurt!"

Post Wed Oct 25, 2006 5:35 am

Yeah I was hoping it could be server side only. I think that way would make all pulse weapons like that and not just shield busters thoguh .

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