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some questions about weapons and levelling

The general place to discuss MOD''ing Freelancer!

Post Wed Sep 27, 2006 5:49 am

some questions about weapons and levelling

Hi, its me again with the questions...

1.

Is there any way to mod FL so that I don't need to do storyline missions in order to level up? I mean, only money will be required in order to level up (hehe, level 38 in a Sabre during mission 2).

2. [From last thread

Sorry I have to dig this up, but seems like no one noticed and I really need the answers...

I just created a new weapon with a custom cmp, and it works fine, except for one catch. The turret swivels on its base as expected, but the barrel doesn't go up and down with the targeting reticule (firing still works fine, its just a visual problem). The groups in ms3d are as follows IN ORDER: HyperGunBase, HyperGunBarrel, Hp/Revolute/HpMount (360 deg rotation), Hp/Revolute/HpConnect (also 360), Hp/Fixed/HpFire, with 1 group in CMPExporter. When I tried exporting the cmp in 2 groups (1 and 1 group amounts) the barrel now moves up and down, but it also moves all over the place. How can I fix this?

Also, why does HardCMP "mangle" my hp orientation values for my fixed multishot weapon when I set them to, say, >50 degs? The degree values when I load become scattered all over the place...

Thanks...


----------------------------------------
F is for fire that burns down the whole town...
U is for uranium... bomb.
N is for no survivors...

Down here in the deep blue sea.

-Sheldon Plankton, Spongebob Squarepants
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Edited by - raycrasher on 9/27/2006 6:56:21 AM

Edited by - raycrasher on 10/10/2006 5:59:19 AM

Edited by - raycrasher on 10/10/2006 6:08:43 AM

Post Tue Oct 10, 2006 5:11 am

Anybody?

Post Tue Oct 10, 2006 5:24 am

whats the problem with the gun swiveling? if you don't want an articulated(animated) model you can use a .3db and set it to be fixed/ 0 turnrate

Edited by - Cold_Void on 10/10/2006 6:26:24 AM

Post Wed Oct 11, 2006 12:23 am

I want it to swivel, but it swivels in the wrong place. The model swivels perfectly along the x-z plane, but not in the y-z plane - when using one group, it doesn't swivel, but when using 2 groups, the model swivels around in the wrong place (on the middle section of the barrel, not in the base).

Illustration: (B=base, G=gun)

BBB
BBB
BYB_________X
GGGGGGGGGGGGGGGGGGG
GGGGGGGGGGGGGGGGGGG

Sorry for the crappy ascii art

When I use 2 groups in cmp exporter, the model swivels along the Y-Z plane along the axis marked by X, when it should Use the axis marked by Y.

----------------------------------------
F is for fire that burns down the whole town...
U is for uranium... bomb.
N is for no survivors...

Down here in the deep blue sea.

-Sheldon Plankton, Spongebob Squarepants
----------------------------------------

Edited by - raycrasher on 10/11/2006 1:23:33 AM

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