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the DREADNOUGHT Liberty

The general place to discuss MOD''ing Freelancer!

Post Mon Sep 11, 2006 8:44 am

the DREADNOUGHT Liberty

Hello,
I have play to MOD Discovery 4.80. I would like to know how he made playable the DREADNOUGHT Liberty, and if you could say to me how I will be able to make the same thing for me. Just to make playable the DREADNOUGHT liberty.
Or how I can extract the DREADNOUGHT from the mod for use it to the original freelancer game.

Thank you

Mikaël

PS: I' m french, so i' m sorry for my english

Post Mon Sep 11, 2006 12:20 pm

I know this have been asked some times before, take a look in the tutorial section or just take a search.

Post Tue Sep 12, 2006 5:21 am

heres the link to the tutorial



Edit: Linked to the URL

Edited by - parabolix on 9/13/2006 2:00:33 PM

Post Tue Sep 12, 2006 8:34 am

Ok think's.

Post Tue Sep 12, 2006 9:19 am

Your tutorials explain just how to add patrols of battleships... me I will want to know how can I drive a liberty battleship.
So can you know a tutorials who explain how can we make liberty battleship buyable in Manathan without build model ( with originals models of FL )

Thank

Dream

Post Tue Sep 12, 2006 6:23 pm

let me tell you somthing what i would do is try to work the mod script of the battleship mod that comes with the mod manager originally just take the script and put it in your mod folder . cause i did the sme thing with two other mods and incorporated them with my mod . my order mod has at least three mods not including the mod that i made . the other two mods are xml script and i just put then together with the broken oath mod and a little jump gate that i make . and that makes the order mod . the battle ship mod is in xml script all you have to do is take that mod and put it into your mod and see if it works. this move will save you alot of work ok. just give the person who made the mod credit in your mod ok.

Post Wed Sep 13, 2006 4:26 am

Well, actually capital ship encounters were included with Broken Oath. It should work ok (what you are saying) but, you'll need to check that there aren't any nickname conflicts in npcships or loadouts_special.

Post Wed Sep 13, 2006 3:55 pm

no the guy wants fly battle ships he doesnot want eccounters persay i told just use that mod that puts battleship in manhatten cheap.

Post Thu Sep 14, 2006 10:22 am

Hello,
I found a MOD to be installed with FLMM, and it's composed by just one script file. This name is rheinlandgunshipmod. Then here, I wants to make a trick of the kind. To make controllable a battleship of Liberty just with a script file.

Post Thu Sep 14, 2006 6:13 pm

its has been done allready it should be in your mod manager

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