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Help with mod crash

The general place to discuss MOD''ing Freelancer!

Post Tue Jun 13, 2006 12:35 pm

Help with mod crash

Hello all, first time poster and modder here, so bear with me if this is something obvious.

I'm making a little mod, just to see if I can, and I've run into a problem. I used shipscripter, but took the .cmp, .sur, and .mat files for the Patriot, seeing as im a horrible modeler. anyway, the new ship after i was done with shipscripter was called the Minuteman, 6000 armor, titan power generator, legionairre engine, class 8 weapon capability, green and orange lights. I made it come with some weapons and sheilds etc. and bought it at manhatten. it is buyable, replacing the patriot at manhatten, but when I try to take off, the game quits out on me. the only thing I can think of is that it and the patriot, which is still buyable everywhere it normally is except manhatten, have conflicting IDs due to my copying and renaming of the patroit files as a template. however, I have no idea if this is even possible, and if it is the problem how to fix it. help would be appreciated, and thanks for reading this far, it took alot more writing to explain than I thought it would.

Post Tue Jun 13, 2006 3:05 pm

what you are referring to by the game stopping, is crash to desktop (CTD).

I cant imagine what is going wrong, without knowing exactly what you have done.

I should think someone like chips or anyother person that has a good understanding of modding other than me (Ive being modding for about 2 weeks lol, but loving every minute, so knowladge here wont be a strong point). But hopefully by me pointing you in some direction, it will help you solve your problem.



Cheese on toast:
Like the name
Beware the player

www.chaosstudios.tk

Post Tue Jun 13, 2006 3:13 pm

Probably the best thing to do would be to try each of those modifications one at a time and see which one causes the problem. For instance, you could make an exact duplicate of the Patriot first. Then, change that fighter's name. Make it sellable, and see if it works. Then, change the next thing, and so on until it causes a CTD. Unfortunately, modding involves a great deal of trial and error most of the time, but if you mod a bit and then test a bit, you'll save yourself the time in the future. Also, if you want to make new ships based on existing models, feel free to take a look at my Ship variant mod, which was mostly just intended as an example anyway.

I have become one with my computer. It is a feeling of ecstasy...the perfect blend of logic and emotion. I have reached...Nerdvana!

Post Tue Jun 13, 2006 6:48 pm

woo I got it working, turns out I forgot to make a ship_package thing in the goods file. thanks for the advice, dont know why I didnt go back and do that in the first place.

Post Tue Jun 13, 2006 7:20 pm

Ok, new question:

how does one go about changing the exhaust color? I tried changing the engine type to the Anubis's, but no luck. all the engine types I've tried have white exhaust. Anyone know how to do this?

Post Tue Jun 13, 2006 9:55 pm

demohr,

Modify the names etc and try this code..

not only is it a loverly red colours it also has a cool sound.. lol

[Engine ;120 kph (this is a sample,- dont forget the closing square bracket)
nickname = f_warlord_engine
ids_name = 461416
ids_info = 466416
volume = 0.000000
mass = 10
max_force = 72450
linear_drag = 600
power_usage = 0
reverse_fraction = 0.250000
flame_effect = gf_co_smallengine02_fire
trail_effect = gf_co_smallengine02_trail
trail_effect_player = gf_co_smallengine02_playtrail
cruise_charge_time = 3
cruise_power_usage = 20
character_start_sound = engine_oe_h_fighter_start
character_loop_sound = engine_oe_h_fighter_loop
character_pitch_range = -50, 25
rumble_sound = rumble_oe_h_fighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_ku_fighter_kill
cruise_start_sound = engine_ku_cruise_start
cruise_loop_sound = engine_ku_cruise_loop
cruise_stop_sound = engine_ku_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = false
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180

Harrier

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