Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

hex location

The general place to discuss MOD''ing Freelancer!

Post Fri Jun 02, 2006 7:53 pm

hex location

in order to facilitate/expedite the testing of a mod i am working on, i need to know where in the SP save file the code that contains your character's level is located. much thanks
-dupe

Post Fri Jun 02, 2006 11:38 pm

No hex location required. Search from main page for one of the save editor programs available.

+++ out of cheese error - redo from start +++

Post Sat Jun 03, 2006 12:12 pm

i'll try, but i don't know if it will work. i want to force the level up to lvl100, because i don't have the computing power readily avalible to run both a server and client simultaniously. but i believe, that i can test at least a significant part of it with an artifically raise character level.

Post Sat Jun 03, 2006 8:30 pm

Dupe 1200,

If you want to open the levels above 40 the only way to do it is to add the official Microsoft 1.1 patch - server side ONLY

You will have to edit the server.exe with reshack and change the version number to suit the mod..

Harrier

Post Sat Jun 03, 2006 9:55 pm

darn, thats what i was worried about. now i have to wait till i get home so i can use both my computers

Post Tue Jun 06, 2006 11:43 am

What exactly are you trying to do? You can bypass the story by using OpenSP for testing.

Post Tue Jun 06, 2006 6:02 pm

a mod i'm working on, i'm using lots of stuff that are scaled up to lvl 100. (for mp, obviously). however, where i am (school) i don't have acess to a computer to run a server, and my laptop can't handle both a server and the client. i was hoping to be able to test it before going home. but whatever, my last final is next week, and then i go home.

Return to Freelancer General Editing Forum