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Undock problemo

The general place to discuss MOD''ing Freelancer!

Post Tue May 23, 2006 12:42 am

How many jump objects have you added to the system? There was another thread recently about that matter. Basically there is a limit to the amount of jump things you can have and Liberty is already set to the limit.
Another possible one, that can be a bugger, is the encounter list at the top. If you have an encounter in the system which dosen't have the top encounter line it'll crash. Also, if you have the encounter line, but there is no file in the encounter folder then that ones a crash too. Have you added any custom encounters?

Post Tue May 23, 2006 2:28 am


Another possible one, that can be a bugger, is the encounter list at the top. If you have an encounter in the system which dosen't have the top encounter line it'll crash. Also, if you have the encounter line, but there is no file in the encounter folder then that ones a crash too. Have you added any custom encounters?


I have been stung by that problem too many times in the past, it is now one of the first things I checked with a system CTD.

Edited by - Aldebaran28 on 5/23/2006 3:29:17 AM

Post Tue May 23, 2006 2:33 am

Well, I keep saying run FLScan which would pick that type of issue up...

If i read correctly, he says on removing the jumpgates the crashes still happen. Sadly it's nearly impossible to diagnose crashes on a forum, hence my repeated and continued asking for him to run FLScan!!

Last up, I wrote a whole thread on systems crashes ages ago - try that out if you please. It's in the tutorials forum, "find answers to crashes" i think it's called.

Post Tue May 23, 2006 6:52 am

the number of jumpholes/jumpgates doesnt matter

i created a system with more than 60 jg and it never caused any probs

Post Tue May 23, 2006 7:25 am

thx for ur help guys,

Thx for ur help Op, really appreciated

Post Tue May 23, 2006 7:38 am

Have you run FLScan?


Getting bored of asking now, but I will continue...

Post Tue May 23, 2006 7:59 am

In his defence,FL Scan isn't all that it's cracked up to be,it's completely missing a problem in my mod it was only when i took the mod apart and started putting it together again that the monitor picked up something.

It's not bad,but not the be all and end all.


And to not be totally off topic,not a clue what's up....i'm sure Op will sort ya out

Post Tue May 23, 2006 10:18 am

ok, i've done FLScan and fixed the problems it told me.
I still have my bug

Op's the best modder i've seen (no offence to any1 else) and im hoping he can

Edited by - BlasterUK on 5/23/2006 11:20:09 AM

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