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effects

The general place to discuss MOD''ing Freelancer!

Post Tue May 16, 2006 3:58 am

effects

How can I use the effect of the DIAMONDBACK for a custom weapon as there is no entry for that in the weapon_equip.ini for that so I can´t find out what the name of the effect is????

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Post Tue May 16, 2006 4:25 am

This one:
[Munition
nickname = special_gun04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1173.599976
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_bloodhound_01_impact<--
const_effect = sp_bloodhound_01_proj<--
lifetime = 1.166000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun
nickname = special_gun04;DIAMONDBACK
ids_name = 263539
ids_info = 264539
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 293.399994
refire_delay = 0.500000
muzzle_velocity = 600.299988
use_animation = Sc_fire
toughness = 23.500000
flash_particle_name = sp_bloodhound_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

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