Fri May 05, 2006 4:16 pm by Cold_Void
when you eject cargo harrier
yes, there has to be an animation node - you could probably copy it into the desired CMP with the XML project tool(it friggin rules, very powerful editing tool) - anyways, yes its possible i know because i've done it - the key to getting it to work is renaming the animations part references to match your baydoors, which can be done in UTF edit. the drawback(and why i quit persuing this) is that without joint mapping it will spew errors and the animated parts will be in the wrong places;i should add that this was using a method of updating the contained vmeshref in a stock ship, not using the XML project to transfer the animation node
Edited by - Cold_Void on 5/5/2006 8:05:13 PM