Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

Targeting computer upgrades

The general place to discuss MOD''ing Freelancer!

Post Wed Apr 12, 2006 2:27 am

Targeting computer upgrades

Is it possible to remove the autotargetting and lead targeting assistance?

And, if it is, is it possible to have them activated if a certain part is added to the ship? (allowing there to be targeting upgrades that can be bought)

"If at first you don't succeed, so much for skydiving" - Henry Youngman

Post Wed Apr 12, 2006 6:50 am

yes and yes - auto targeting(snap-on aim i call it) can be disabled by making force_gun_ori = true, auto_turret = false

the lead indicator can be ghosted with alpha color values;it will take some searching and trial and error to find it, sorry i don't remember where it is or if its separate from the target brackets - this is based on my no-HUD screenshot mod building experience. the correct color values if its a cursor type texture would be 55, 55, 55 if i recall correctly - if its just part of the bracket,that can be removed by making its size 0X0

as an upgrade? not possible. btw, for anyone who cares;you can alter the position of that lead indicator by the addition of some nodes to ship files via UTF - with a structure like so:

root ->
rigid body ->
mass properties ->
center of mass(float) = #.#, #.#, #.#, #.#
intertia tensor(float) = 10 #'s - can be left out, probably
mass(float) = #, 1.000000

Stefan:the UTF structure?


Edited by - Cold_Void on 4/12/2006 10:21:37 AM

Post Wed Apr 12, 2006 7:49 am

Can you put the screenshot in your post?

Post Wed Apr 12, 2006 1:34 pm

Thanks for the help

-Morti


"If at first you don't succeed, so much for skydiving" - Henry Youngman

Post Wed Apr 12, 2006 1:55 pm

Hey Void, how did you find THAT out?

Post Wed Apr 12, 2006 2:25 pm

my curiousity was piqued when i heard that some very old nomad hardware models were in an unusual format (openFLAME 3D N-mesh) - afaik these models are still valid in FL's engine! anyways, i was looking for ways to reduce capship handling/collision reaction and i thought this looked like the solution but it never panned out and i moved on to other areas, like the unpublished constants. anyways, thats how i found the center of mass & how it affects the targeting

Return to Freelancer General Editing Forum