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Two HpMounts?

The general place to discuss MOD''ing Freelancer!

Post Sun Mar 26, 2006 2:19 pm

Two HpMounts?

Is it possible for a ship to have two HpMounts? Normally, ships only have one HpMount hardpoint. This is used for docking, and also for mounting the ship when it has landed. If I add another HpMount to the ship model, is there a way to make FL use that second HpMount instead of the first one when the ship is landed?

Post Mon Mar 27, 2006 4:38 am

why dont u just try to create this 2nd mount and see what happens?

note: to create a hp called HpMount01 and a HpMount02 wont work

you will have to name them both HpMount coz that is hardcoded predefinition in FL
(but i never tried to have 2 HpMounts at once... maybe ur ship will start to spin when its docked because it does not know which mount to take ^^)

Post Thu Mar 30, 2006 7:15 pm

I've added a second HpMount to the ship. The first one which is used by the ship when landed hasn't been moved. If FL doesn't look for a specific HpMount while docking, it should work.

Post Fri Mar 31, 2006 3:50 am

Freelancer looks for "HpMount" when a ship lands.
You can add another "HpMount" say "HpMount01" for use with the shields, as in:
shield_link = cv_fighter_shield01, HpMount01, HpShield01
instead of the normal:
shield_link = cv_fighter_shield01, HpMount, HpShield01


Watch your 6!

Post Sat Apr 01, 2006 7:07 pm

Is there a way to change the HpMount it looks for, or is it hardcoded?

Post Sat Apr 01, 2006 9:18 pm

What do you actually want the 2nd HpMount for?

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