Trigger calls invalid objective list
These triggers are attempting to assign an objective list that does not exist to an object.
The trigger called "bush_to_pitts" calls a non-existent objective list, "TRANSPORT1_WTUTORIAL"
File: C:\Program Files\Microsoft Games\Freelancer\Data\Missions\M01A\M01A.ini
Trigger: bush_to_pitts
ObjList: transport1, transport1_wtutorial
The trigger called "tst_ol" calls a non-existent objective list, "OL_SUICIDE_TO_RCRS"
File: C:\Program Files\Microsoft Games\Freelancer\Data\Missions\M01A\M01A.ini
Trigger: tst_ol
ObjList: o_at_suicide, ol_suicide_to_rcrs
The trigger called "d_2wave2guys" calls a non-existent objective list, "NO_OL"
File: C:\Program Files\Microsoft Games\Freelancer\Data\Missions\M01B\M01B.ini
Trigger: d_2wave2guys
ObjList: base_hostile4, no_ol
The trigger called "dst_battleship" calls a non-existent objective list, "OL_STAY_PUT"
File: C:\Program Files\Microsoft Games\Freelancer\Data\Missions\M05\M05.ini
Trigger: dst_battleship
ObjList: battle_escort, ol_stay_put
The trigger called "leeds" calls a non-existent objective list, "OL_MAKEFORM"
File: C:\Program Files\Microsoft Games\Freelancer\Data\Missions\M06\M06.ini
Trigger: leeds
ObjList: q_frm, ol_makeform
The trigger called "com_0530" calls a non-existent objective list, "OL_MAKEFORM"
File: C:\Program Files\Microsoft Games\Freelancer\Data\Missions\M06\M06.ini
Trigger: com_0530
ObjList: quint, ol_makeform
The trigger called "rh_force_wing1_move_to_player" calls a non-existent objective list, "STAY_IN_RANGE_OF_STOKES"
File: C:\Program Files\Microsoft Games\Freelancer\Data\Missions\M07\M07.ini
Trigger: rh_force_wing1_move_to_player
ObjList: rh_force_wing1_formation, stay_in_range_of_stokes
The trigger called "commcomplete_DX_M07_1650_RAZOR_1" calls a non-existent objective list, "DOCK_WITH_BW08_01"
File: C:\Program Files\Microsoft Games\Freelancer\Data\Missions\M07\M07.ini
Trigger: commcomplete_DX_M07_1650_RAZOR_1
ObjList: quintaine, dock_with_Bw08_01
The trigger called "commcomplete_DX_M07_1710_RAZOR_1" calls a non-existent objective list, "DOCK_WITH_BW08_01"
File: C:\Program Files\Microsoft Games\Freelancer\Data\Missions\M07\M07.ini
Trigger: commcomplete_DX_M07_1710_RAZOR_1
ObjList: order_wing2_1, dock_with_Bw08_01
The trigger called "key_start" calls a non-existent objective list, "DOCK_WITH_ST01"
File: C:\Program Files\Microsoft Games\Freelancer\Data\Missions\M13\M13.ini
Trigger: key_start
ObjList: freighter, dock_with_St01
The trigger called "trent_go_back" calls a non-existent objective list, "DOCK_WITH_ST01"
File: C:\Program Files\Microsoft Games\Freelancer\Data\Missions\M13\M13.ini
Trigger: trent_go_back
ObjList: juni, dock_with_St01
Now my Question can these be removed with out problems?
Edited by - flybyu on 3/15/2006 10:23:37 AM
The trigger called "bush_to_pitts" calls a non-existent objective list, "TRANSPORT1_WTUTORIAL"
File: C:\Program Files\Microsoft Games\Freelancer\Data\Missions\M01A\M01A.ini
Trigger: bush_to_pitts
ObjList: transport1, transport1_wtutorial
The trigger called "tst_ol" calls a non-existent objective list, "OL_SUICIDE_TO_RCRS"
File: C:\Program Files\Microsoft Games\Freelancer\Data\Missions\M01A\M01A.ini
Trigger: tst_ol
ObjList: o_at_suicide, ol_suicide_to_rcrs
The trigger called "d_2wave2guys" calls a non-existent objective list, "NO_OL"
File: C:\Program Files\Microsoft Games\Freelancer\Data\Missions\M01B\M01B.ini
Trigger: d_2wave2guys
ObjList: base_hostile4, no_ol
The trigger called "dst_battleship" calls a non-existent objective list, "OL_STAY_PUT"
File: C:\Program Files\Microsoft Games\Freelancer\Data\Missions\M05\M05.ini
Trigger: dst_battleship
ObjList: battle_escort, ol_stay_put
The trigger called "leeds" calls a non-existent objective list, "OL_MAKEFORM"
File: C:\Program Files\Microsoft Games\Freelancer\Data\Missions\M06\M06.ini
Trigger: leeds
ObjList: q_frm, ol_makeform
The trigger called "com_0530" calls a non-existent objective list, "OL_MAKEFORM"
File: C:\Program Files\Microsoft Games\Freelancer\Data\Missions\M06\M06.ini
Trigger: com_0530
ObjList: quint, ol_makeform
The trigger called "rh_force_wing1_move_to_player" calls a non-existent objective list, "STAY_IN_RANGE_OF_STOKES"
File: C:\Program Files\Microsoft Games\Freelancer\Data\Missions\M07\M07.ini
Trigger: rh_force_wing1_move_to_player
ObjList: rh_force_wing1_formation, stay_in_range_of_stokes
The trigger called "commcomplete_DX_M07_1650_RAZOR_1" calls a non-existent objective list, "DOCK_WITH_BW08_01"
File: C:\Program Files\Microsoft Games\Freelancer\Data\Missions\M07\M07.ini
Trigger: commcomplete_DX_M07_1650_RAZOR_1
ObjList: quintaine, dock_with_Bw08_01
The trigger called "commcomplete_DX_M07_1710_RAZOR_1" calls a non-existent objective list, "DOCK_WITH_BW08_01"
File: C:\Program Files\Microsoft Games\Freelancer\Data\Missions\M07\M07.ini
Trigger: commcomplete_DX_M07_1710_RAZOR_1
ObjList: order_wing2_1, dock_with_Bw08_01
The trigger called "key_start" calls a non-existent objective list, "DOCK_WITH_ST01"
File: C:\Program Files\Microsoft Games\Freelancer\Data\Missions\M13\M13.ini
Trigger: key_start
ObjList: freighter, dock_with_St01
The trigger called "trent_go_back" calls a non-existent objective list, "DOCK_WITH_ST01"
File: C:\Program Files\Microsoft Games\Freelancer\Data\Missions\M13\M13.ini
Trigger: trent_go_back
ObjList: juni, dock_with_St01
Now my Question can these be removed with out problems?
Edited by - flybyu on 3/15/2006 10:23:37 AM