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Trigger calls invalid objective list

The general place to discuss MOD''ing Freelancer!

Post Wed Mar 15, 2006 10:23 am

Trigger calls invalid objective list

These triggers are attempting to assign an objective list that does not exist to an object.

The trigger called "bush_to_pitts" calls a non-existent objective list, "TRANSPORT1_WTUTORIAL"
File: C:\Program Files\Microsoft Games\Freelancer\Data\Missions\M01A\M01A.ini
Trigger: bush_to_pitts
ObjList: transport1, transport1_wtutorial



The trigger called "tst_ol" calls a non-existent objective list, "OL_SUICIDE_TO_RCRS"
File: C:\Program Files\Microsoft Games\Freelancer\Data\Missions\M01A\M01A.ini
Trigger: tst_ol
ObjList: o_at_suicide, ol_suicide_to_rcrs


The trigger called "d_2wave2guys" calls a non-existent objective list, "NO_OL"

File: C:\Program Files\Microsoft Games\Freelancer\Data\Missions\M01B\M01B.ini
Trigger: d_2wave2guys
ObjList: base_hostile4, no_ol


The trigger called "dst_battleship" calls a non-existent objective list, "OL_STAY_PUT"

File: C:\Program Files\Microsoft Games\Freelancer\Data\Missions\M05\M05.ini
Trigger: dst_battleship
ObjList: battle_escort, ol_stay_put


The trigger called "leeds" calls a non-existent objective list, "OL_MAKEFORM"

File: C:\Program Files\Microsoft Games\Freelancer\Data\Missions\M06\M06.ini
Trigger: leeds
ObjList: q_frm, ol_makeform


The trigger called "com_0530" calls a non-existent objective list, "OL_MAKEFORM"

File: C:\Program Files\Microsoft Games\Freelancer\Data\Missions\M06\M06.ini
Trigger: com_0530
ObjList: quint, ol_makeform


The trigger called "rh_force_wing1_move_to_player" calls a non-existent objective list, "STAY_IN_RANGE_OF_STOKES"

File: C:\Program Files\Microsoft Games\Freelancer\Data\Missions\M07\M07.ini
Trigger: rh_force_wing1_move_to_player
ObjList: rh_force_wing1_formation, stay_in_range_of_stokes


The trigger called "commcomplete_DX_M07_1650_RAZOR_1" calls a non-existent objective list, "DOCK_WITH_BW08_01"

File: C:\Program Files\Microsoft Games\Freelancer\Data\Missions\M07\M07.ini
Trigger: commcomplete_DX_M07_1650_RAZOR_1
ObjList: quintaine, dock_with_Bw08_01


The trigger called "commcomplete_DX_M07_1710_RAZOR_1" calls a non-existent objective list, "DOCK_WITH_BW08_01"

File: C:\Program Files\Microsoft Games\Freelancer\Data\Missions\M07\M07.ini
Trigger: commcomplete_DX_M07_1710_RAZOR_1
ObjList: order_wing2_1, dock_with_Bw08_01


The trigger called "key_start" calls a non-existent objective list, "DOCK_WITH_ST01"

File: C:\Program Files\Microsoft Games\Freelancer\Data\Missions\M13\M13.ini
Trigger: key_start
ObjList: freighter, dock_with_St01


The trigger called "trent_go_back" calls a non-existent objective list, "DOCK_WITH_ST01"

File: C:\Program Files\Microsoft Games\Freelancer\Data\Missions\M13\M13.ini
Trigger: trent_go_back
ObjList: juni, dock_with_St01

Now my Question can these be removed with out problems?

Edited by - flybyu on 3/15/2006 10:23:37 AM

Post Wed Mar 15, 2006 2:58 pm

Erm, try it?

Did FLScan uncover these perchance? There are a lot of em.

Post Wed Mar 15, 2006 6:45 pm

Yes it was FL Scan and I have a SP storyline mod coming out so I don't want to mess it up.

It will probably take 3 to 4 times longer to complete the story in this new mod.

Chips did you take them out?

"It don't matter what universe your from. Thats got to hurt!"

Post Thu Mar 16, 2006 12:52 pm

@Flybuy - don't bother with this stuff. I have this errors too (partially have - I've fixed some of them). Anyway, SP runs nice with this errors.

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