Fri Mar 10, 2006 2:30 pm by Black Eagle
Hi!
I just saw that you forgot some hardpoints:
HpTractor_Source = This is the place, where the tractor beam is mounted. The graphical effect, when tractoring is also coming from here.
HpBayDoor = This has something to do with Baydoors (animated?), but I'm not sure, what it is needed for. However in the shiparch.ini are also references to the HpBaydoors, so that they might be useful.
The only other hardpoint, which the original FL ships have is a HpEngineGlow hardpoint, but I'm again not sure, what it is needed for.
Most of the custom ships I know do not have hpBayDoor and HpEngineGlow hardpoints, but they function perfectly. Therefore it seems, as if these hardpoints are not absolutely necessary!
One more thing: If you have ships with several parts, which can be destroyed partly (like flying around with only one wing, because the other one was blown up) need to have some Dpzzz hardpoints (For parts that can be damaged or blown of).
Hope this helps!