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Character doesn''t show up in bar (solved)

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Post Mon Feb 27, 2006 6:40 am

Character doesn''t show up in bar (solved)

Hi@all! I wanted to poulate a base. I created a NPC in the Mbase.ini but he isn't in the bar when I'm coming in. All works pretty fine (bartender, dealers) except of this NPC.

This is my code:



[MBase
nickname = TE06_01_Base
local_faction = t_lft_grp
diff = 7
msg_id_prefix = gcs_refer_base_TE06_01_Base

[MVendor
num_offers = 3, 5

[BaseFaction
faction = t_lft_grp
weight = 50
npc = te0601_005_m

[BaseFaction
faction = t_tld_grp
weight = 30

[BaseFaction
faction = t_uso_grp
weight = 20

[GF_NPC
nickname = te0601_005_m
body = br_commtrader_body
head = ge_male3_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 589947
affiliation = t_lft_grp
voice = rvp111
room = bar
bribe = t_uso_grp, 10000, 16100
bribe = h_wc_grp, 10000, 16100
rumor = base_0_rank, mission_end, 1, 589855
rumor = base_0_rank, mission_end, 1, 589864

[GF_NPC
nickname = te0601_fix_bartender
body = ku_bartender_body
head = pi_pirate4_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 589949
affiliation = t_lft_grp
voice = rvp126
bribe = t_tld_grp, 10000, 16100
bribe = t_uso_grp, 10000, 16100
rumor = base_0_rank, mission_end, 1, 589864
rumor = base_0_rank, mission_end, 1, 589855

[GF_NPC
nickname = te0601_fix_ship
body = ku_commtrader_body
head = ku_bartender_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 589950
affiliation = t_lft_grp
voice = rvp126

[GF_NPC
nickname = te0601_fix_trader
body = ku_commtrader_body
head = ku_captain_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 589951
affiliation = t_lft_grp
voice = rvp111

[GF_NPC
nickname = te0601_fix_weaponsdealer
body = ku_commtrader_body
head = pl_male5_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 589948
affiliation = t_lft_grp
voice = rvp111

[MRoom
nickname = bar
character_density = 2
fixture = te0601_fix_bartender, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_bartender_fidget.thn, bartender

[MRoom
nickname = trader
character_density = 2
fixture = te0601_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader

[MRoom
nickname = ShipDealer
character_density = 2
fixture = te0601_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer

[MRoom
nickname = Equipment
character_density = 2
fixture = te0601_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment



Edited by - burzelmann on 2/27/2006 6:42:30 AM

Edited by - burzelmann on 2/28/2006 5:54:59 AM

Post Mon Feb 27, 2006 12:27 pm

Try moving that to the very top of the mbase.ini file and see if that works.. Remember to back it up/

QuEsTiOn AsKeR
Last Hope MOD

Post Mon Feb 27, 2006 1:51 pm

OMFG- Thank you so much. I don't know why this is the solution of this problem but it worked.

Post Mon Feb 27, 2006 11:52 pm

If it works when moved to the top of the file, it means that there is an error elsewhere in the file... somewhere above where it used to be. Try activating your mod and running FLScan or FLIni anaylser (EOA website) on your mod to help track down bugs and issues.

Post Tue Feb 28, 2006 2:58 am

I will do so...

Post Sun Mar 12, 2006 3:38 pm

<pre><font size=1 face=Courier>[MRoom
nickname = bar
character_density = 2
fixture = te0601_fix_bartender, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_bartender_fidget.thn, bartender </font></pre>

Trent is #1. The bartender is #2. The NPC is #3. That's at least 3 people in the bar. So the character_density should be 3 instead of 2.

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