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modding shields

The general place to discuss MOD''ing Freelancer!

Post Tue Feb 21, 2006 2:17 pm

modding shields

I've looked in almost every FL file imaginable and cannot find the place where you modify shield capacity and regeneration time. someone help!!!

Post Tue Feb 21, 2006 4:55 pm

WElcome to Lancers Reactor.
They teach all that stuff in the Tutorials
You'll find most of the things there.
But pretty much your opening up the st_equip.ini file.

[ShieldGenerator
nickname = Nomad_super_shield
ids_name = 199940
ids_info = 199941
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 12215
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 2.500000
mass = 10
regeneration_rate = 25 <----Here
max_capacity = 12000 <------Here
toughness = 40.500000
hp_type = hp_fighter_shield_special_8
offline_rebuild_time = 30
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10000
shield_type = S_Positron01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true

It's as easy as making a cake.

QuEsTiOn AsKeR
Last Hope MOD

Edited by - Question Asker2044 on 2/21/2006 4:55:52 PM

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