Tue Feb 21, 2006 6:23 pm by flybyu
Hi J-man
Go to DATA\MISSIONS\ENCOUNTERS
You will find many encounter ini files just open the ones you want. It will look like this when opened
This is area_assault.ini
[EncounterFormation
ship_by_class = 1, 1, sc_fighters
pilot_job = assault_leader_job
make_class = wanderer
ship_by_class = 2, 3, sc_fighters, -1
pilot_job = assault_job
make_class = wanderer
formation_by_class = fighters
behavior = wander
arrival = all, -object_jump_gate, -tradelane
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[EncounterFormation
ship_by_class = 1, 1, sc_fighters
pilot_job = assault_leader_job
make_class = wanderer
ship_by_class = 2, 3, sc_fighters, -1
pilot_job = assault_job
make_class = wanderer
formation_by_class = fighters
behavior = wander
arrival = all, -object_jump_gate, -tradelane
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[Creation
permutation = 0, 3
permutation = 1, 1
Now to change the number of ships in a formation just look for this entry
ship_by_class = 1, 1, sc_fighters
pilot_job = assault_leader_job<Notice Leader>
This is for how many Leaders will appear with the wingmen below. Notice the ship_by_class = the number following this is the number that will appear the next number is the amount of npc's that can appear.
So just change that number like so
ship_by_class = 2, 2, sc_fighters
And 2 leaders will appear.
Now for the wingmen
ship_by_class = 2, 3, sc_fighters, -1
pilot_job = assault_job<Notice assault_job which means basically wingmen>
Notice the ship_by_class = the number following this is the number that will appear the next number is the amount of npc's that can appear.
So just change that number like so
ship_by_class = 6, 6, sc_fighters, -1
Now 6 NPC's will appear every time.
"All truth passes through three stages:
First, it is ridiculed;
Second, it is violently opposed; and
Third, it is accepted as self-evident."