About lod ranges.....
Firstly, we should take the hat around for Bejaymac..., he has gone to a lot of trouble on your behalf, and given you excellent help..plus he has gone out of his way to help you with your problem... congrats Bejaymac... job excellently done
couple of small things..
firstly, and most shipwrights dont take the trouble.. but after you have run the model through FLModelTool.. it also adds the bounding boxes which can allow you to play around with lod ranges and get very freelancer effects...now most ppl cant be bothered.. so they set LODranges = 0, 99999 ... which should in reality be: LODranges = 0,9999.. which should make the ship visible at 10k, no way will freelancer draw at 100k since the normal draw distance for ships is around 5 k.. I know its a small thing but it does save resources
Polycount.. I am not being a critic here just trying to help .. however, if that ship is 18 k then thats way way too much.. you should be able to create that shape in Freelancer for max 2 to 3 k... it's the curves that are the killers.. that and small section changes in curves.. now I dunno if wings 3d has a polycounter as Max does that you can set limits on and watch the polycount as you build.. but if it does.... turn it on.. use longer flatter extrusions and keep the polycount down..build the detail into the texture not the model.
Harrier