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Station vs. Station, Assault Problems

The general place to discuss MOD''ing Freelancer!

Post Fri Jan 13, 2006 12:56 am

Station vs. Station, Assault Problems

Hi, i want to put non dockable battleships into the game. but this ships, whithyou can select in the FLE, can't fight. so i modified the file, so that the ships can fire. (The Battleship type is STATION, an is write in the Solararch)
But when i set a fighting nomad ship near a fighting battleship, they don't fire on the other ship (in the faction files they are both on -1) is here any trick? in the mission with the experimental nomad ships the osiris also fire on the the rheinland battleship.

Sorry for my bad English

Post Fri Jan 13, 2006 5:20 am

Could you post up the entry for the base? You need to add a pilot to it as well as the reputation. Or, maybe the loadout needs to be added..

Post Fri Jan 13, 2006 5:03 pm

If you mean a Capship that doesn't move, then all you need to do is make it a weapon platform and it'll attack any hostile in range. This is from my mod, I don't know if it works with FLE as I don't use it.

Put this in solararch.ini

[Solar
nickname = l_dreadnought_weaponplat
type = WEAPONS_PLATFORM
DA_archetype = ships\liberty\li_dreadnought\li_dreadnought.cmp
material_library = ships\liberty\li_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 600, 800, 1200, 2000, 3000, 6000, 20000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 400
shape_name = NAV_smallstation
destructible = true
explosion_arch = explosion_rh_battleship
hit_pts = 69300

Put this in the loadouts.ini in the Solar folder

[Loadout
nickname = li_dreadnought_Wplatform
archetype = li_dreadnought
equip = infinite_power
equip = ge_s_scanner_02
equip = li_battleship_turret01, HpTurret_L1_01
equip = li_battleship_turret01, HpTurret_L2_01
equip = li_battleship_turret03, HpTurret_L3_01
equip = li_battleship_turret04, HpTurret_L4_01
equip = li_battleship_turret04, HpTurret_L4_02
equip = li_battleship_flak_turret01, HpTurret_L4_03
equip = li_battleship_flak_turret01, HpTurret_L4_04
equip = li_battleship_turret04, HpTurret_L4_05
equip = li_battleship_turret04, HpTurret_L4_06
equip = li_battleship_turret04, HpTurret_L4_07
equip = armor_scale_0
equip = SlowLargeBlue, HpRunningLight15
equip = SlowLargeBlue, HpRunningLight17
equip = SlowLargeBlue, HpRunningLight33
equip = SlowLargeBlue, HpRunningLight09
equip = SlowLargeBlue, HpRunningLight11
equip = SlowLargeBlue, HpRunningLight34

then put this in what ever system you feel like.

[Object
nickname = Lib_dread_wplatform_01
ids_name = 261164
pos = 80978, 0, -50343
rotate = 0, 140, 0
Archetype = l_dreadnought_weaponplat
behavior = NOTHING
ids_info = 66171
visit = 0
reputation = li_n_grp
difficulty_level = 10
loadout = li_dreadnought_Wplatform
pilot = pilot_solar_hardest

Change the "pos =","rotate =" and "reputation=" to suit your system. This will put a Liberty Navy Dreadnaught in your system that acts as a weapon platform, you can do this to other Capships, all you have to do is make entries like mine but using the models and loadouts for the other ships.

**shuffles of with a new headache**

Post Mon Jan 16, 2006 12:55 am

This with th weapon platform also won't work. i testet all types but nothing run perfectly. They only shoot against ships. the one faction are the liberty-police the other are the nomads. i have two no dockable battleships which all have full weapon and a reactor, but they only shoot against fighters. but i'd like to make a huge battlefield with ten battleships from the one, and ten battleships from the other side. Oh yes, i deactivate by the nomad battleship the entry
nomad=true. is it possible to define the station type as CAPITAL in the Shiparch.ini, which you can set on the map with the FLE?

Ps. I will copy the entry from Bejaymac to see, if it like to work. Can i took this?

Sorry for my bad English

Edited by - Schoenhofer on 1/16/2006 12:58:04 AM

Post Mon Jan 16, 2006 1:30 am

Its possible that this will only work in SP mode... Some time ago we solved the stations not firing in random missions, but only worked in SP... Odd differences in the way FL handles things.

Post Mon Jan 16, 2006 6:17 am

@ Schoenhofer, its a freebie so help your self, Just so you know I attacked the ship and got it to turn hostile against me, it then blew me apart in seconds.

**shuffles of with a new headache**

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