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Refire rate mod

The general place to discuss MOD''ing Freelancer!

Post Mon Dec 26, 2005 10:54 am

Refire rate mod

I've searcher everywhere, but I cannot seem to find a refire rate mod. Could anybody help me? Thank you for your help in advance.

Post Mon Dec 26, 2005 4:03 pm

Welcome to TLR MG

your really don't need a mod for this as modifying the refire rate is very easy. Pick your wep and modify the rate. Here is a sample.

{Munition}
nickname = fc_rh_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 141.300003
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser4
munition_hit_effect = pi_laser_04_impact
const_effect = pi_laser_04_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

{Gun}
nickname = fc_rh_gun01_mark04
ids_name = 263299
ids_info = 264299
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 4215
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 44.169998
refire_delay = 0.170000 ;<<<This is the one you change. the lower the number, the faster the firing.
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 8.500000
flash_particle_name = pi_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_rh_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

Edited by - Finalday on 12/26/2005 4:03:52 PM

Post Tue Dec 27, 2005 10:10 am

Okay, many thanks.

Post Tue Dec 27, 2005 10:03 pm

Btw, not to toot my horn more than usual or anything, but the XML Toolkit Mod 1.2 has "tagged" areas of each Weapon INI that makes it easier than ever to modify a given weapon's characteristics.

For example... open up Weapon_Equip.ini... and do a search for "OUTCAST"... and you will find the Outcast's Particle and Tachyon guns and turrets, nicely labeled. Much easier than memorizing that fc_ou_gun01 or whatever is an Outcast weapon, imo.

Toolkit 1.3 will go even further than this... putting all of the weapons into seperate files by type (lasers, tachyon, plasma, particle, photon, neutron, pulse, missiles, etc.) and sorted by the actual level of the weapon, as opposed to just sorting it by Faction (imagine how much easier that will make game-balancing a mod).

I'm also doing the same thing with ships, but doing it by groups... so all of the Liberty ships will be in one spot... all of the Bounty Hunters, etc... and the descriptions will all be XML, so that you will be able to change the descriptions without any trouble whatsoever! Again, this ought to be great for modders who just want to make "minor" modifications of the Freelancer universe

Post Wed Dec 28, 2005 5:54 am

Hey Argh, how are the chances for a serverside toolkit that only includes code improvements, like what you've done with the AI? This would be great for vanilla servers.

Post Wed Dec 28, 2005 8:48 am

Many features of Toolkit would have to be both client and server-side to be useful. Seperating things that are only server-side from client-side would:

A. Require more intimate knowledge of what was what than I really possess
B. Be a waste of my time, when I'm working on a total codebase that coders can use to build a better total FL experience from. Remember, I'm building this, in part, to teach people about a lot of beginning--->advanced concepts of FL modding, so that people can "steal" from me liberally and make, hopefully... better, more game-balanced and more interesting FL mods, instead of floods of crappy, poorly-edited ones

Post Fri Dec 30, 2005 6:04 pm

go to the d/load section there is a mod called refirerate mod or contact the man that made the mod [email protected]... if that does not work stick up your email address and i'll send it to u it only 3kb. oh! by the way this also works missles+all guns turrets and i think mines.

death is the last great adventure.

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