Welcome to TLR MG
your really don't need a mod for this as modifying the refire rate is very easy. Pick your wep and modify the rate. Here is a sample.
{Munition}
nickname = fc_rh_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 141.300003
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser4
munition_hit_effect = pi_laser_04_impact
const_effect = pi_laser_04_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100
{Gun}
nickname = fc_rh_gun01_mark04
ids_name = 263299
ids_info = 264299
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 4215
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 44.169998
refire_delay = 0.170000 ;
<<<This is the one you change. the lower the number, the faster the firing.
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 8.500000
flash_particle_name = pi_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_rh_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
Edited by - Finalday on 12/26/2005 4:03:52 PM