Mon Dec 26, 2005 8:14 am by Preacher0815
Thank you for the feedback.
Problem is, and I should have written this in the starter posting (my apologies here), that disabling the bot drops from the Nomad ships must not affect bot drops from the regular house ships. To my limited understanding, changing the entries in the lootprops.ini would modify those nanobot drops serverwide.
Giving the ship's explosion a damage value seems to be just what I'm looking for. I've assigned the
radius = 1000
hull_damage = 300
lines to both the "explosion_no_gunboat" and "explosion_no_battleship" in the explosions.ini file and changed the lifetime line for both explosions to
lifetime = 0.000000, 1.000000
to make the explosions last long enough to destroy the dropped bot loot crates. At least so I thought, since it doesn't work so well. For example I destroyed a Nomad gunboat, it dropped its bots, but the ships explosion didn't harm the crates. When I destroyed the second gunboat (I have them appear in groups of two), this explosion now took care of the loot crates from the first gunboat, but left the crates from the second gunboat untouched.
What am I missing here?