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is it possible to make clinet side mod

The general place to discuss MOD''ing Freelancer!

Post Sun Dec 11, 2005 9:29 am

is it possible to make clinet side mod

i want to make a client side mod where players starting as a certian role play will start at different bases is this possible

Post Mon Dec 12, 2005 12:12 am

uhmm, you need a program that does this for you, one that acts on what rep they have, aka make a starting system where you buy a rep then if you have a rep with X faction it moves you to X system

Post Mon Dec 12, 2005 5:05 pm

ok that sounds reasonable one other issue and i am doing good to run flmm so bear with... My problem is i got a custom ship in the game it shows up works fine but when you buy it its name just says IDS? heavy fighter i did the research and downloaded the programs but seem to be very lost on how to fix this issue i cant figure out how to use this program and as far as i can tell i need to create a info card for the ship and then all will be well can you help me becuase i have read till i am blue in the face with no luck

Post Mon Dec 12, 2005 5:51 pm

I would use Ids that are already made by Freelancer and use those. It does good practice. Plus I do believe there is a tutorual for Ids.

Post Tue Dec 13, 2005 6:20 pm

@critter:your answer

*start locations for every character,hundreds of characters from all the factions,faction is locked to character choice(default),character accessories(some new),and importantly,serverside foolproof - eg, nobody can login to another server with cvfc characters to cheat.*

its got some small flaws that i want to address soon,as well as doing some better documentation for people who wish to integrate it w/ a mod,but if you follow the installation directions you shouldn't have any trouble(except w/ ioncross)

Edited by - Cold_Void on 12/13/2005 6:26:36 PM

Post Wed Dec 14, 2005 4:07 am

so your sayin you could have a MP server where people can choose where they start... hmmmmm

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