Ship with no pilot mesh???
Hi everyone,
I'm making a ship add-on mod for personal use (ok for modding practice and learning, but whatever) and I'm running into a slight problem... I have this custom ship model that I'm using, but when I actually use the ship the generic_pilot pilot mesh sticks out of the cockpit at the head, hands, and feet (like the pilot's position is too high and too far forward with relation to the ship model).
I'm happy with the model, including it's size, so I don't really want to try and scale it larger if I don't have to (not sure that would help anyway... does the pilot mesh auto scale with it?). Also, I dislike working with hard-point position editing so I don't want to move the hppilot hard-point (not to mention I'm not sure that wouldn't make his back-side hang out the bottom of the ship). So I'm wondering if there is a way to tell the game that there is NO pilot mesh for this ship and then just have an opaque cockpit windscreen texture. I looked through the shiparch.ini file to try and find any ship that didn't have a pilot mesh or specified a mesh other than the generic_pilot, but no such ship exists. So does anyone know if this is possible and if so how I can do it? For example, is there a way I can simply make the line in the shiparch.ini say "pilot_mesh = none" rather than "pilot_mesh = generic_pilot"?
Otherwise I would like to know if the pilot mesh is automatically scaled along with the ship itself (according to what logic would dictate it SHOULDN'T scale with the ship, but my experience with life is that logic rarely has anything to do with anything when humans are involved in the design)... if not then I could just increase the size of the ship and/or (if I have no other choice) move the hard point.
Any help is appreciated
Thanks,
Drake
I'm making a ship add-on mod for personal use (ok for modding practice and learning, but whatever) and I'm running into a slight problem... I have this custom ship model that I'm using, but when I actually use the ship the generic_pilot pilot mesh sticks out of the cockpit at the head, hands, and feet (like the pilot's position is too high and too far forward with relation to the ship model).
I'm happy with the model, including it's size, so I don't really want to try and scale it larger if I don't have to (not sure that would help anyway... does the pilot mesh auto scale with it?). Also, I dislike working with hard-point position editing so I don't want to move the hppilot hard-point (not to mention I'm not sure that wouldn't make his back-side hang out the bottom of the ship). So I'm wondering if there is a way to tell the game that there is NO pilot mesh for this ship and then just have an opaque cockpit windscreen texture. I looked through the shiparch.ini file to try and find any ship that didn't have a pilot mesh or specified a mesh other than the generic_pilot, but no such ship exists. So does anyone know if this is possible and if so how I can do it? For example, is there a way I can simply make the line in the shiparch.ini say "pilot_mesh = none" rather than "pilot_mesh = generic_pilot"?
Otherwise I would like to know if the pilot mesh is automatically scaled along with the ship itself (according to what logic would dictate it SHOULDN'T scale with the ship, but my experience with life is that logic rarely has anything to do with anything when humans are involved in the design)... if not then I could just increase the size of the ship and/or (if I have no other choice) move the hard point.
Any help is appreciated
Thanks,
Drake