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Component hit damage proxied to hull

The general place to discuss MOD''ing Freelancer!

Post Tue Dec 06, 2005 11:34 am

Component hit damage proxied to hull

I was hitting an unshielded Eagle's middle wing. The stats say that the middle wing has 619 hp, but it takes about 1500~1900 damage points to break it, and the remaining ship hp is 81% (8019).

What determines how much damage is transmitted to the main hull and how much is absorbed by the component when a component is hit?

Post Tue Dec 06, 2005 12:26 pm

Very good question!

Post Fri Dec 09, 2005 7:59 pm

shiparch.ini
[CollisionGroup
hit_pts = 163 < determines what a components hitpoints are
root_health_proxy = true < causes the root component of the ship to take damage when this component is damaged

constants.ini
[Constants
PLAYER_COLLISION_GROUP_HIT_PTS_SCALE = 3 < the factor the hitpoints of a component is multiplied by
PLAYER_ATTACHED_EQUIP_HIT_PTS_SCALE = 5 < the factor the hitpoints of external equipment is multiplied by

Edited by - Louva-Deus on 12/9/2005 7:59:32 PM

Post Sun Dec 11, 2005 8:26 am

So if would set the "root_health_proxy" entry to false everywhere I could destroy all components without damaging the ship. (theoratically) ?

Post Mon Dec 12, 2005 11:17 am

Yes. And it works. Not that that's a good thing, but it works.

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