Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

FLMM problem

The general place to discuss MOD''ing Freelancer!

Post Wed Nov 30, 2005 6:36 pm

FLMM problem

i was making a new ship mod two days ago but when i put it into FLMM and tryed to open it up then FLMM wasn't there but it was down in the taskbar. no it wasn't minimized but when i removed all the mods out of the directory the problem still remained. ive also reinstalled FLMM but that didnt do anything either. so then i went to prperties and made the compatibility to work from Windows 95. and it worked again. the only problem now is that it won't start FL from the "Launch Freelancer" button. it still does mods and everything but as soon as i take off compatibility then it plays up again.

any help would be great!

Jesus is the answer!

Post Tue Dec 06, 2005 1:44 pm

So FLMM used to work, but now doesn't? Uninstall FLMM, delete the folder where you installed FLMM to (saving any custom mods you've made, of course), and reinstall FLMM. Let me know if that helps.

------------------------------------
Freelancer Mod Manager: newbies' dreams come true
Belief in Jesus: the only way to Heaven

Return to Freelancer General Editing Forum