SPH-Based planets...
I wondered how exactly could you use the three textures contained in a TXM file to map them up on a sphere in, let's say, 3ds Max.
Is there a particular technique used? I tried googling for a multi-textures mapping technique on spheres, but I didn't find something. Maybe my search queries weren't good...
Anyone knows?
Is there a particular technique used? I tried googling for a multi-textures mapping technique on spheres, but I didn't find something. Maybe my search queries weren't good...
Anyone knows?