Tradelane Effect in wrong position!
I'm currently working on the next version of the Monkey Universe Mod and added a new feature for my Nomad systems.
I replaced their tradelanes with so called hyperlanes: They work in the same way and just have some different outward appearance (not just the old tradelane model).
The hyperlanes have only one starting and one ending point and no rings in between. Each end consists of the following parts:
1. The actual tradelane ring, which is invisible (just no mat file assigned).
2. A changed model of a jumpgate (without some parts of the original jumpgate model.
3. A shipyard, which is directly behind the jumpgate part.
4. The bl_hazard effect (seen from Benford Station during the story).
If the player docks, he flies towards the bl_hazard effect in the middle of the jumpgate model, the normal tradelane docking ring appears and he then speeds through the shipyard. Here are some pictures to make clear how it works:
The whole construction:
Docking with it:
In the hyperlane:
Now the problem is that after adding this I sometimes get a visual bug (yes, that's the strange thing, it's only sometimes!!!).
All other tradelanes, sometimes have the ring effect, which is created, when docking at a tradelane, in the wrong position. Like this:
And also the hyperlane has this problem then, so that the ring is in the wrong position. It's only visual, because the ship still goes in in the right position (see the red arrow in the last picture). So, it's just the effect, which is somehow misplaced.
Now, what exactly can cause this and how to solve this? I already thought that it might be a problem, because I duplicated the tradelane ring model. However, I did it with FL Model Cloner, to prevent problems (like the texture shifting when not changing all the material names and so).
Can it be this (maybe I forgot something in Model Cloner and have to do it again), or what can be the problem? I just cannot immagine, what it is and it only appears sometimes and then when I play again it is away and the next time it is back again.
It would be great, if you could help me, thanks!
One more question, is there any way to change the visual effects, when in a tradelane (for example changing the color to pink or so)? I know that ale files are not editable yet, but is there any way to change the tradelane visual effects?
Thanks to everyone, Black Eagle, Leader of the Monkey Universe Modding Team