Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

Driving me nuts

The general place to discuss MOD''ing Freelancer!

Post Thu Nov 03, 2005 2:50 pm

Driving me nuts

Hi ppl
I just feel the need to post this request for help (i've searched high and low though the forums and cant find the answer)
Basically I have unlocked the Sp jumpholes on a multiplayer server by removing the entries from the intialworld ini and they all work fine even for existing accounts(although a little editing of the accounts was required). My problem is:- The now unlocked Jumpholes dont show up on players nav maps(and are tagged in game as "unknown object" ) I have altered the visit flag to 0 for the holes in question.
I have discovered how to make them show by manually entering the visit reference into the players account, but I'd prefare the new unlocked holes to show on Nav maps/be correctly named as and when a player discovers the holes in question.

Any Ideas?

WIA

Edited by - Dárt on 11/3/2005 2:51:51 PM

Post Fri Nov 04, 2005 11:25 am

Just an added thought I'd better add a few examples of the holes in question

Chugoku ini

[Object
nickname = Ku06_to_BW05_hole
ids_name = 260781
pos = 7962, 0, 2831
rotate = 0, 60, 0
archetype = jumphole
msg_id_prefix = gcs_refer_system_Ku07
ids_info = 60212
jump_effect = jump_effect_hole
visit = 0
goto = Bw05, Bw05_to_Ku06_hole, gate_tunnel_bretonia

Sigma13 ini

[Object
nickname = Bw05_to_Ku06_hole
ids_name = 260744
pos = -12180, 3000, -13451
rotate = 0, 170, 0
Archetype = jumphole
ids_info = 60212
jump_effect = jump_effect_hole
msg_id_prefix = gcs_refer_system_Ku06
visit = 0
goto = Ku06, Ku06_to_Bw05_hole, gate_tunnel_bretonia

[Object
nickname = Bw05_to_Rh01_hole
ids_name = 260763
pos = -24923, 0, 5355
rotate = 0, -45, 0
Archetype = jumphole
msg_id_prefix = gcs_refer_system_Rh01
ids_info = 60212
jump_effect = jump_effect_hole
visit = 0
goto = Rh01, Rh01_to_Bw05_hole, gate_tunnel_bretonia

New Berlin ini

[Object
nickname = Rh01_to_Bw05_hole
ids_name = 260721
pos = 28710, 0, 21099
rotate = 0, -155, 0
Archetype = jumphole
msg_id_prefix = gcs_refer_system_Bw05
ids_info = 60212
jump_effect = jump_effect_hole
visit = 0
goto = Bw05, Bw05_to_Rh01_hole, gate_tunnel_bretonia

Post Sat Nov 05, 2005 6:53 am

I think this could be your problem

Any editting of initialworld.ini, newplayer.fl and mpnewcharacter.fl and one or two others I haven't found yet, will be ignored by Freelancer if it finds a Restart.fl in the save folder. It doesn't matter what you choose on the menu screen, new game, load or MP, Freelancer looks for a Restart.fl in the save folder to take it's settings from, only when it can't find one will it make a new one from the files I mentioned earlier.

The settings in your initialworld.ini don't match with the settings in other peoples Restart.fl. As this is their vanilla restart.fl, making a new one with your settings will cause them problems with SP.
I can only think of two things to do. 1- carry on as you are. 2- make a small mod to download for your server ( either the altered ini or a small xml script).

Post Sat Nov 05, 2005 2:32 pm

Thxs Bejaymac
But unfortunately that doesnt seem to be the cure for my problem, I editted the restart.fl and removed reference of the locked gates from it. A run the server off one pc and play test on a vanila install on another pc, I created a new character and result is still the same. Do I need to create a new account? As for writing a new "xml script", in my defense I'm an out and out ini hacker, but looks like I may need to learn something new

Does anyone knows what creates the "visit" flag in player accounts? Armed with that knowledge I may be able to track this one out.

WIA

Edited by - Dárt on 11/5/2005 2:36:55 PM

Post Sun Nov 06, 2005 7:32 am

Can't believe I didn't spot this earlier.

Your jumpholes read "visit = 0" but in vanilla they read "visit = 128", this is why they don't show for anybody, you need to change everybody's jumpholes to match yours, in other words a small mod for your server.

Post Sun Nov 06, 2005 7:53 am

*slaps head and goes to stand in the stupid corner*
Of course client ini's depict what visits are are written into the character account.
Will test that theory in a matter of minutes.
Yep that does the trick, amazing the longer you look at a problem, the more difficult it becomes to see the obvious answer.
Thxs for the input

Edited by - Dárt on 11/6/2005 8:43:33 AM

Return to Freelancer General Editing Forum