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New object (totally new!!!!) isn''t visible

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Post Wed Nov 02, 2005 12:50 pm

New object (totally new!!!!) isn''t visible

Hi@all!
I've a difficult problem! I've built in a totally new object. I made an entry in the solararch.ini but I can't see my object in game. It's on the scanner but I can't see it!

Here is my solararch.ini entry:

[Solar
nickname = jumpgate_lft
ids_name = 261165
ids_info = 66148
type = STATION
DA_archetype = solar\misc\triplejumpgate.cmp
material_library = solar\triplejumpgate.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0
mass = 10000.000000
loadout = jumpgate_lft
solar_radius = 600
shape_name = NAV_jumpgate
hit_pts = 999999961690316250000000000000000000.000000

Post Wed Nov 02, 2005 2:09 pm

*looks at lod range entry* hmm.

Could also be model/matt file for all I know, but try sticking a comma and another value after that 0, like 20000 or something.

0, 20000

Post Wed Nov 02, 2005 6:17 pm

Yeah, you see, if the LODrange = 0, that means you must be less than 0 meters away from it in order to see it. Which could be a SLIGHT problem

Post Thu Nov 03, 2005 7:10 am

Ok, I will change the LODRange and a second thing I've to ay i, that the .mat-File has only a MIP0 until now... is this correct?

Post Thu Nov 03, 2005 9:16 am

MIP0 is if you're using a TGA texture
MIPS is if you're using a DDS texture

Chris Bates
Lead scripter,
Stargate BFM: Freelancer

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