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Auto destruct system.

The general place to discuss MOD''ing Freelancer!

Post Sat Oct 22, 2005 2:01 pm

Auto destruct system.

Hi.

Would it be possible to make some kind of auto destruct system in Freelancer, that blows up your ship, taking out everything in, say a 500m radius? I know it wouldn't have much use, but it could be a bit of fun...

How would one go about doing this? Is it possible for there to be a time delay (but this is not necessary)?

Post Sat Oct 22, 2005 2:33 pm

yah, make a mine dropper with a huge explosion and damage and a refire delay of 30 seconds, then alter the mine's owner safetime / lifetime stats.safetime = 0 lifetime = whatever

Post Sat Oct 22, 2005 5:04 pm

Some thing like this?

[Motor}
nickname = torpedo01_mark02_motor
lifetime = 11.250000
accel = 0
delay = 0

[Explosion}
nickname = torpedo01_mark02_explosion
effect = ku_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 5000
radius = 500
hull_damage = 25000
energy_damage = 25000
impulse = 0

[Munition}
nickname = torpedo01_mark02_ammo
explosion_arch = torpedo01_mark02_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 0.0
lifetime = 1
Motor = torpedo01_mark02_motor
force_gun_ori = false
const_effect = ku_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 0
seeker_fov_deg = 35
max_angular_velocity = 0.580670
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 265164
ids_info = 266164
mass = 1
volume = 0.000000

[Gun}
nickname = torpedo01_mark02
ids_name = 263164
ids_info = 264164
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 0
muzzle_velocity = 0
toughness = 58.700001
projectile_archetype = torpedo01_mark02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

Post Sat Oct 22, 2005 8:01 pm

munition lifetime should equal 0.1 to detonate immediately, and why not throw in 10000 impulse for some spice

Post Sat Oct 22, 2005 10:20 pm

Thanks.

Post Mon Oct 24, 2005 7:39 am

Radiation, just that. Insanely high radiation. Kill guarataneed.

Post Mon Oct 24, 2005 4:45 pm

Mephisto's suggestion is probably the best, weapons automatically take 2 blows to wipe a ship out, and that's only if the person doesn't use shield batteries. Radiation is the best way, though a player can easily avoid it.

Or you could make a sun with an instant kill zone, where the killzone stretches as far as the corona, so the player gets no warning, just instant death. However you could just fly around a sun...

Edited by - parabolix on 10/24/2005 5:47:51 PM

Post Mon Oct 24, 2005 6:35 pm

Methinks he means a self-destruct, so the mine is probably the only option unfortunately. If we could figure out a way to attack the hull directly using a weapon it would be better, but AFAIK the engine can't do that

(This site is best viewed with your eyes open)

Post Mon Oct 24, 2005 9:31 pm

We made a suicide longsword shiva bomb. The problem being that it takes out your shields, and your still alive. So its not really a "suicide" bomb, because your still alive ^^

All those blue suns get kind of annoying, too

Post Mon Oct 24, 2005 11:41 pm


Or you could make a sun with an instant kill zone, where the killzone stretches as far as the corona, so the player gets no warning, just instant death. However you could just fly around a sun..


Screw that, just have random intense damage zones dotted around. Invisible, silent - just "boom" if you fly into them.

Post Tue Oct 25, 2005 6:53 am

If i recall correctly, does a negative damage not bypass the shields? therefore grant the mine an instant explosion with a powerful negative damage.

Post Tue Oct 25, 2005 7:21 am

or just like a one-hit killer missile, the munition _and_ explosion need damage,energy damage for the munition so the mine hitting the shield drops it and then hull_damage for the following explosion

Post Tue Oct 25, 2005 11:27 am

The one I posted above, Does do a one hit kill to NPC's and several at that. I just added the no speed abilities to it for this situation.

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