I just released
FLMM v1.4 beta (now beta 4), a (currently) limited release beta specifically for modders to test out. It fixes many bugs/deficencies with mod scripting, adds more detailed script debugging output, and (most importantly) introduces a brand-new method that makes sectionreplace and sectionappend basically obsolete: sectionmodify. That new method is detailed
here and in the Advanced Beam Weapon and Speed mods bundled with the beta. Beta 2 fixes all reported bugs, and adds support for modifying Restart.fl. Beta 3 adds LZMA support (on average, makes mod archives 40% smaller!), mod "caching", full documentation on all the new features (sectionreplace, LZMA support, mod "caching", and the new cmdline arguments), and of course more bugfixes. Beta 4 enhances the new sectionmodify method, makes mod errors more easily seen, decreases loading time, and has other various tweaks/fixes.
Please post all bug reports in the
FLMM v1.4 beta thread and all feature requests in the
v1.4 Todo List thread. Thanks!
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Freelancer Mod Manager: newbies' dreams come true
Belief in
Jesus: the only way to Heaven
Edited by - IGx89 on 12/21/2005 4:46:46 PM