Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

how to convert the position of objects

The general place to discuss MOD''ing Freelancer!

Post Sat Sep 24, 2005 8:07 pm

how to convert the position of objects

Recently i've been trying to find wrecks and since i had no luck i turned to their coding. It seems i've made more progress this way, the only thing i need to do now is to help with converting their coding location to their actual locaiton in game, like co-ordinates that i can deal with.

Lets start with this; i think it's a wreck.

[Object
nickname = Li05_lsf_suprise_liberator_wreck5
ids_name = 524609
pos = -14286, -18000, 12712
rotate = 30, 0, 20

Archetype = suprise_liberator
visit = 16
loadout = suprise_liborator1

I've tried to make sense of the location by looking at the stations and estimating how far they are away but i can't make any sense of them, it would be great help if anyone can help me make sense of these locations into actual coordinates.

Post Sat Sep 24, 2005 8:44 pm

Well, i can't help with what you have asked for, but there is a link that has all of the locations in (i think) what you are after.
Hidden Wrecks for the original game
If you are after wrecks from a mod then there is a program called data storm. I can't remember if it shows the grid reference or not. Here's a link for that one too..
Data storm version 2.0
Not sure if thats the best version to download. There's an update called FL Datastorm 2.2 Update
Hopefully ther is something there for you.

Post Sun Sep 25, 2005 5:48 am

It's okay, i figured it out, it's pretty much just basic maths, all about the graphing and estimating.

Thanks for the help, i was pretty much after the wrecks in evolution 2.28 mod.

Return to Freelancer General Editing Forum