Nomad encounter using different loadout?
I'm trying to make a Nomad encounter in Sigma-17 around of what's supposed to be the Freeport 7 wreckage. I have everything set up the way I like it to be, except one thing.
For this special encounter, I'd like to have Nomad fighters with a slightly different loadout. In addition to the stuff they already have, I'd like them to also make use of the Nomad Cruise Disruptor. The Nomads make perfect use of it when I edit an already existing loadout, but that would also affect encounters with them in both of the Unknown systems, which is an absolute no-go.
The question now is, how can I make only this new Nomad encounter in Sigma-17 use the different loadout?
This is what I have so far:
faction_prop.ini
<pre><font size=1 face=Courier>[FactionProps
affiliation = fc_n_grp
legality = unlawful
nickname_plurality = plural
msg_id_prefix = ignore
jump_preference = jumpgate
npc_ship = MSN13_Nomad_Fighter_Populator
npc_ship = fc_n_no_fighter_d19
npc_ship = fc_n2_no_fighter_d19 <- the new ship hooked to different loadout
mc_costume = mc_fc
firstname_male = 229608, 229608
firstname_female = 229608, 229608
lastname = 229608, 229608
rank_desig = 197140, 197140, 197140, 10, 15
formation_desig = 197808, 197820
formation = fighters, fighter_guild </font></pre>
npcships.ini
<pre><font size=1 face=Courier>[NPCShipArch
nickname = fc_n2_no_fighter_d19
loadout = no_fighter_loadout02_2
level = d19
ship_archetype = no_fighter
pilot = MSN13_Nomad_Fighter
state_graph = FIGHTER
npc_class = unlawful, FIGHTER, d19 </font></pre>
loadouts.ini
<pre><font size=1 face=Courier>[Loadout
nickname = no_fighter_loadout02_2
archetype = no_fighter
equip = ge_nf_engine_01
equip = infinite_power
equip = ge_s_scanner_02
equip = no_thruster, HpThruster01
equip = armor_scale_13
equip = nomad_gun01_mark03, HpWeapon01
equip = nomad_gun01_mark03, HpWeapon02
equip = nomad_gun01_mark03, HpWeapon03
equip = nomad_cruise_disruptor01, HpTorpedo01
cargo = nomad_cruise_disruptor01_ammo, 50
cargo = special_nomad_gun01, 1
cargo = special_nomad_gun02, 1 </font></pre>
new file area_nomads2.ini
<pre><font size=1 face=Courier>[EncounterFormation
ship_by_class = 4, 4, fighters
pilot_job = assault_leader_job
make_class = wanderer
ship_by_class = 16, 16, fighters
pilot_job = assault_job
make_class = wanderer
formation_by_class = fighters
behavior = wander
arrival = cruise
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[Creation
permutation = 0, 3 </font></pre>
bw06.ini
<pre><font size=1 face=Courier>[EncounterParameters
nickname = area_nomads2
filename = missions\encounters\area_nomads2.ini </font></pre>
and
<pre><font size=1 face=Courier>[zone
nickname = zone_bw06_nomads_fp7
pos = 3006, 0, -20943
shape = SPHERE
size = 7500
sort = 99.500000
toughness = 19
density = 3
repop_time = 25
max_battle_size = 4
pop_type = fc_n_grp, freeport_base
relief_time = 35
faction_weight = fc_n_grp, 10
encounter = area_nomads2, 19, 1.000000
faction = fc_n_grp, 1.000000 </font></pre>
For this special encounter, I'd like to have Nomad fighters with a slightly different loadout. In addition to the stuff they already have, I'd like them to also make use of the Nomad Cruise Disruptor. The Nomads make perfect use of it when I edit an already existing loadout, but that would also affect encounters with them in both of the Unknown systems, which is an absolute no-go.
The question now is, how can I make only this new Nomad encounter in Sigma-17 use the different loadout?
This is what I have so far:
faction_prop.ini
<pre><font size=1 face=Courier>[FactionProps
affiliation = fc_n_grp
legality = unlawful
nickname_plurality = plural
msg_id_prefix = ignore
jump_preference = jumpgate
npc_ship = MSN13_Nomad_Fighter_Populator
npc_ship = fc_n_no_fighter_d19
npc_ship = fc_n2_no_fighter_d19 <- the new ship hooked to different loadout
mc_costume = mc_fc
firstname_male = 229608, 229608
firstname_female = 229608, 229608
lastname = 229608, 229608
rank_desig = 197140, 197140, 197140, 10, 15
formation_desig = 197808, 197820
formation = fighters, fighter_guild </font></pre>
npcships.ini
<pre><font size=1 face=Courier>[NPCShipArch
nickname = fc_n2_no_fighter_d19
loadout = no_fighter_loadout02_2
level = d19
ship_archetype = no_fighter
pilot = MSN13_Nomad_Fighter
state_graph = FIGHTER
npc_class = unlawful, FIGHTER, d19 </font></pre>
loadouts.ini
<pre><font size=1 face=Courier>[Loadout
nickname = no_fighter_loadout02_2
archetype = no_fighter
equip = ge_nf_engine_01
equip = infinite_power
equip = ge_s_scanner_02
equip = no_thruster, HpThruster01
equip = armor_scale_13
equip = nomad_gun01_mark03, HpWeapon01
equip = nomad_gun01_mark03, HpWeapon02
equip = nomad_gun01_mark03, HpWeapon03
equip = nomad_cruise_disruptor01, HpTorpedo01
cargo = nomad_cruise_disruptor01_ammo, 50
cargo = special_nomad_gun01, 1
cargo = special_nomad_gun02, 1 </font></pre>
new file area_nomads2.ini
<pre><font size=1 face=Courier>[EncounterFormation
ship_by_class = 4, 4, fighters
pilot_job = assault_leader_job
make_class = wanderer
ship_by_class = 16, 16, fighters
pilot_job = assault_job
make_class = wanderer
formation_by_class = fighters
behavior = wander
arrival = cruise
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[Creation
permutation = 0, 3 </font></pre>
bw06.ini
<pre><font size=1 face=Courier>[EncounterParameters
nickname = area_nomads2
filename = missions\encounters\area_nomads2.ini </font></pre>
and
<pre><font size=1 face=Courier>[zone
nickname = zone_bw06_nomads_fp7
pos = 3006, 0, -20943
shape = SPHERE
size = 7500
sort = 99.500000
toughness = 19
density = 3
repop_time = 25
max_battle_size = 4
pop_type = fc_n_grp, freeport_base
relief_time = 35
faction_weight = fc_n_grp, 10
encounter = area_nomads2, 19, 1.000000
faction = fc_n_grp, 1.000000 </font></pre>