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Zone 21

The general place to discuss MOD''ing Freelancer!

Post Mon Aug 29, 2005 6:58 pm

Zone 21

I want to add Nomad encounters to Zone 21 but what do I need to add to make it happen?

[zone
nickname = Zone_Li01_zone21
ids_name = 261212
pos = 81640, 0, 2050
shape = ELLIPSOID
size = 20000, 20000, 30000
property_flags = 4128
Music = zone_field_mine
ids_info = 66000
visit = 32
sort = 99

Do I just add the encounter to the bottom of this? Or do I need something else also?

Post Mon Aug 29, 2005 11:15 pm

The problem with adding encounters to Zone 21 is you don't want the npc ships flying around in the minefield, they'll just explode. Trick is to create a zone in the minefield around the alaska jumpgate. I have the gate open in our mod so i did this,

[Zone
nickname = Zone_Alaska_jumpgate
pos = 79950, 0, 12656
rotate = 0, 0, 0
shape = SPHERE
size = 8888
comment = Around Alaska jumpgate
sort = 51
toughness = 19
density = 3
repop_time = 15
max_battle_size = 4
pop_type = jumpgate
relief_time = 15
population_additive = false
faction_weight = fc_n_grp, 1
encounter = area_nomads, 19, 0.200000
faction = fc_n_grp, 0.800000

This works a treat as the nomads only spawn in the area without mines inside Zone 21, hope this helps

Post Tue Aug 30, 2005 12:46 am

Hi!

Only a short note for the above post. When you created to the zone, Gibbon posted don't forget to go to the top of the LI01.ini and add the following lines:

[EncounterParameters
nickname = area_nomads
filename = missions\encounters\area_nomads.ini

Otherwise your game will crash.

Black Eagle

Post Tue Aug 30, 2005 4:28 am

Thank you Both very much. I added them to the Nomad shipyard in rh04 but wanted to put them in zone 21 also. Again thanks.

Post Tue Aug 30, 2005 2:06 pm

@ Black Eagle

LMAO, yeah sorry bout that, you're quite right, well spotted ...**embarrassed grin**

Post Wed Aug 31, 2005 2:13 am

I have put it in like you have it but FL CTD every time I try it. Is there anything else I might need to do?

Post Thu Sep 01, 2005 6:16 pm

Unless i'm going blind, that should all work as i've ripped the files straight out of our mod and i know they work there. I take it you know this forum doesn't show the closed bracket so don't forget to add those, plus the lines that Black Eagle suggested.

@ Black Eagle

You did the ship pack with all those flame coloured ships if i remember right. The standard eagle has a dicky hardpoint for one of the docking lights that you created which i've fixed and included in our mod. Welcome to try it out when we release it

Post Fri Sep 02, 2005 2:26 am

Hi again!

Gibbon: Sorry, I did not do any shippack, as I'm just learning to skin and cannot model anything. However I have my own mod "The Monkeys" and since the last version the name changed to "Monkey Universe".
However I will surely try out your mod, as I really like to play mods from others and not always my own one. Maybe you want to try out my mod (There is the Monkey Universe Server or you can just try it in SP).

FlyByU: At first you should check if you have the closing brackets, like Gibbon said. If it still crashes, maybe you should put in a higher number for density (e.g.: 5). Normally the current setting should not crash the game, but I got to know that it is better to have a setting of at least one more than the actual encounter has. Maybe you can just post the new entries you made in the LI01.ini here in the forums so that we could look, if something is missing, or if there is a spelling mistake.

Hope this helps!

Black Eagle

Post Fri Sep 02, 2005 2:50 pm

[EncounterParameters
nickname = area_nomads
filename = missions\encounters\area_nomads.ini


[Zone
nickname = Zone_Alaska_jumpgate
pos = 79950, 0, 12656
rotate = 0, 0, 0
shape = SPHERE
size = 8888
comment = Around Alaska jumpgate
sort = 51
toughness = 19
density = 3
repop_time = 15
max_battle_size = 4
pop_type = jumpgate
relief_time = 15
population_additive = false
faction_weight = fc_n_grp, 1
encounter = area_nomads, 19, 0.120000
faction = fc_n_grp, 0.800000





Edited by - flybyu on 9/2/2005 3:50:42 PM

Edited by - flybyu on 9/3/2005 3:12:24 PM

Post Sun Sep 04, 2005 10:49 am

Hi again!

Actually the entries look good, so that it should work. However as it does not work, here are some suggestions:

- change the density to a higher number like 5
- change the poptype to "background"
- Did you change anything else in your mod? If you changed for example some Nomad related stuff, it could be that the game cannot find the Nomad stuff that you altered. So be sure that all the Nomad stuff (like the encounter files of them and the entry in the faction_prop.ini) are unchanged.
- These entries are in the LI01.ini and you did not change anything else in there, right?

Post Mon Sep 05, 2005 8:45 am

I'm going to check everything out from top to bottom, and make sure everything is correct.

Post Mon Sep 12, 2005 6:05 am

Thanks Guys I found the problem on my end, and fixed it now it's working great.

Post Mon Sep 12, 2005 5:47 pm

Oh do tell what the problem was, i've been looking at the code i posted and i know it works lol. You say u had an issue in your mod?

Post Wed Sep 14, 2005 7:57 pm

Yes the issue was a new moder mistake that left out _ and that was a major problem. But it had nothing to do with what you had. I was adding Battleship encounters to ambient pop the same day, and I thought I had everything right, but that little faction = li n_grp, 0.200000 made a mess. I just didn't push the key hard enough I guess. Sorry for the headache. Hay and thanks because I have this in a mod here, and I put a special thank you to both of you in it.

Edited by - flybyu on 9/14/2005 9:59:26 PM

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