Can anyone tell me why these paths cause a CTD when encounte
Can anyone tell me why these paths cause a CTD when encountered ?
[Zone
nickname = Zone_AD01_path_admin01
pos = -12443, 0, -38641
rotate = -90, -40, 0
shape = CYLINDER
size = 750, 3748
sort = 99
toughness = 4
density = 5
repop_time = 30
max_battle_size = 4
pop_type = field_patrol
relief_time = 20
path_label = admin_01, 1
usage = patrol
mission_eligible = false
faction_weight = li_admin_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 1.000000
faction = li_admin_grp, 1.000000
[Zone
nickname = Zone_AD01_path_admin02
pos = -10069, 0, -40264
rotate = -90, -80, 0
shape = CYLINDER
size = 750, 2357
sort = 99
toughness = 4
density = 5
repop_time = 30
max_battle_size = 4
pop_type = field_patrol
relief_time = 20
path_label = admin_01, 2
usage = patrol
mission_eligible = false
faction_weight = li_admin_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 1.000000
faction = li_admin_grp, 1.000000
[Zone
nickname = Zone_AD01_path_admin03
pos = -8688, 0, -39804
rotate = 90, -18, 180
shape = CYLINDER
size = 750, 1378
sort = 99
toughness = 4
density = 5
repop_time = 30
max_battle_size = 4
pop_type = field_patrol
relief_time = 20
path_label = admin_01, 3
usage = patrol
mission_eligible = false
faction_weight = li_admin_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 1.000000
faction = li_admin_grp, 1.000000
[Zone
nickname = Zone_AD01_path_admin04
pos = -10990, 0, -38059
rotate = 90, 66, 180
shape = CYLINDER
size = 750, 5491
sort = 99
toughness = 4
density = 5
repop_time = 30
max_battle_size = 4
pop_type = field_patrol
relief_time = 20
path_label = admin_01, 4
usage = patrol
mission_eligible = false
faction_weight = li_admin_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 1.000000
faction = li_admin_grp, 1.000000
[Zone
nickname = Zone_AD01_path_admin05
pos = -13510, 0, -37042
rotate = -90, 0, 0
shape = CYLINDER
size = 750, 146
sort = 99
toughness = 4
density = 5
repop_time = 30
max_battle_size = 4
pop_type = field_patrol
relief_time = 20
path_label = admin_01, 5
usage = patrol
mission_eligible = false
faction_weight = li_admin_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 1.000000
faction = li_admin_grp, 1.000000
[Zone
nickname = Zone_AD01_path_admin01
pos = -12443, 0, -38641
rotate = -90, -40, 0
shape = CYLINDER
size = 750, 3748
sort = 99
toughness = 4
density = 5
repop_time = 30
max_battle_size = 4
pop_type = field_patrol
relief_time = 20
path_label = admin_01, 1
usage = patrol
mission_eligible = false
faction_weight = li_admin_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 1.000000
faction = li_admin_grp, 1.000000
[Zone
nickname = Zone_AD01_path_admin02
pos = -10069, 0, -40264
rotate = -90, -80, 0
shape = CYLINDER
size = 750, 2357
sort = 99
toughness = 4
density = 5
repop_time = 30
max_battle_size = 4
pop_type = field_patrol
relief_time = 20
path_label = admin_01, 2
usage = patrol
mission_eligible = false
faction_weight = li_admin_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 1.000000
faction = li_admin_grp, 1.000000
[Zone
nickname = Zone_AD01_path_admin03
pos = -8688, 0, -39804
rotate = 90, -18, 180
shape = CYLINDER
size = 750, 1378
sort = 99
toughness = 4
density = 5
repop_time = 30
max_battle_size = 4
pop_type = field_patrol
relief_time = 20
path_label = admin_01, 3
usage = patrol
mission_eligible = false
faction_weight = li_admin_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 1.000000
faction = li_admin_grp, 1.000000
[Zone
nickname = Zone_AD01_path_admin04
pos = -10990, 0, -38059
rotate = 90, 66, 180
shape = CYLINDER
size = 750, 5491
sort = 99
toughness = 4
density = 5
repop_time = 30
max_battle_size = 4
pop_type = field_patrol
relief_time = 20
path_label = admin_01, 4
usage = patrol
mission_eligible = false
faction_weight = li_admin_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 1.000000
faction = li_admin_grp, 1.000000
[Zone
nickname = Zone_AD01_path_admin05
pos = -13510, 0, -37042
rotate = -90, 0, 0
shape = CYLINDER
size = 750, 146
sort = 99
toughness = 4
density = 5
repop_time = 30
max_battle_size = 4
pop_type = field_patrol
relief_time = 20
path_label = admin_01, 5
usage = patrol
mission_eligible = false
faction_weight = li_admin_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 1.000000
faction = li_admin_grp, 1.000000