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Ship Arc Editing

The general place to discuss MOD''ing Freelancer!

Post Fri Aug 12, 2005 2:01 am

Ship Arc Editing

I am making a small mod for some freinds.I want to include some of porsches starwars ships.I have them purchaseable,but cant figure out how to disable the Z flight speed mod.Any help would be much appreciated.

Post Fri Aug 12, 2005 5:14 am

Z filght speed mod?
What's that a seperate mod or is that in the ship pack?

All I can suggest is that you check the constants.ini file which will be in the DATA folder...
If there is a line under the
EngineEquipConsts
section that reads something like this
CRUISING_SPEED = 2500
then either delete that line or change it to what you want the cruise speed to be.

Make sure the properties of the constants.ini file is not set to read-only or you will not be able to edit it.
If you don't know how to check the properties of a file, just right click on the file and select properties...uncheck the read-only box and then select apply.



Edited by - bakedpotato on 8/12/2005 6:14:40 AM

Post Fri Aug 12, 2005 1:18 pm

Hi!

I think you misunderstood him bp.

FusionX: If you meant the speed glitch when hitting the engine kill button (default Z) then the solution is quite easy. Every ship, which has more than one engine will go at a speed of 999, if you hit the engine kill button. So, just go to the goods.ini file and search for the Shippackages of the starwras ships (e.g.: snowspeed_package). There you will see that all of the Starwars ships got two or even more engines. Just delete all engines leaving only one. This will not affect the engine effects you see in the game (like the engine fire), but you will no longer be able to go 999 by hitting engine kill.

So, if a ship has one engine, it's okay. If it has more than one engine, the glitch will occur.

I hope this helps!

Black Eagle

Post Fri Aug 12, 2005 1:23 pm

This whole "multi-engine/thruster" glitch can be corrected, btw, by altering the amount of Linear_Drag in the Shiparch.ini entry. Just multiply it by the number of relevant objects and voila... problem solved. What's happening here is that multiple thrusters/engines read the Linear_Drag entries for the ship exactly once, so instead of the standard ratio (max_thrust / linear_ drag = top speed) you get this:

(max_thrust1 + max_thrust2 + etc) / Linear_Drag = top speed

... which, needless to say, makes the ratio come out all kinds of wrong

Post Fri Aug 12, 2005 9:33 pm

Thanks Guys! Im going to go fix it now. Cheers

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